Nick-Danger:
Haven't met any AIs yet. It really looks like they're in the other corners of the map. That said, it is a huge map with only 3 AIs after all.
Burress:
You would use fire, ice, or lightning attacks.
Or curse the enemy (Death level 1 spell that reduces defense to 0 for 3 turns), and then swarm him down.
Turn 23 So many priorities, so little production. I could use desperately use more trailblazers, and there's the 2 horses nearby, which could provide me some mounted trailblazers.
But overall, I think trailblazers will have to wait for the pioneers in 2 turns.
Research changed from Charms to Civics (need the rush production and bell tower!)
Nochd: Since he has 4 movement on his horse now, he will be separating from his army to grab all sorts of resources, and then join up with the army when it reaches a location for battles (I need another trailblazer to support this to make the most use out of it though!). Finds a soldier's cloak.
Kieri: Finds +1 attack book, kills some wandering mites and wandering syndicates
Alexan recruited! Sold his banishing staff, and gave him various equipment from Kieri, and a horse. He took the cave bear, and will attack weak mobs and grab lairs.
http://cloud-2.steampowered.com/ugc/1118296799418925240/DCDFB638D9E8DD231C7C87F6A39F0775452DDC58/
http://cloud-2.steampowered.com/ugc/1118296799418931566/79BA7C545EFF038A7FD18BFCBCF6BF7500C69B83/
Turn 24 Nochd: Found a leather helm.
Kieri: Began the invasion into the burning lands! He grabbed a 2nd darkling cloak.
Alexan: Has a cave bear in his army, killed a mite, and found a sharp dagger and tilda herbs
Turn 25 Pioneers complete. Cast AM twice to bring 2 clay pits, and 2 stables under my control. Queued up both stables.
Nochd: Found a fireball scroll
Alexan: Attacked solo ice elemental. Slow him, and then used hit and run and he never managed to strike me. Found leather greaves, recall scroll, and then beat a 2 water, 1 lightning shrill mob.
http://cloud-2.steampowered.com/ugc/1118296799418908005/E7CFD3072DF4A4208EFDEEBD0445EB777BB6124C/
Alexan is level 4: Summon I learned.
Kieri: Attacked a shrill group, and then captured the other Albino rock spider.
Kieri is level 9: Evoker I learned
Turn 26 Settled a 4/3/2 with the pioneer: Kitlu. Cast inspiration and oppression on the city (Inspired oppression? lol). Connected city to capital with a trail of AMs. Also cast AM, and began construction of a Clay Pit.
Nochd: Joined with army to attack a cave bear. Successfully tamed him (used ice elementals and skeletons to absorb hits and reduced his initiative, until the familiar had 2 moves in a row in case taming failed, but it didn't).
Nochd is level 5: Necromancy learned.
Kieri: Killed a Shrill, picked up an escape scroll
Alexan: Alexan is attacking Curgen's tomb Wildland (mainly to grab the lairs and kill the weaker mobs there). Killed a group of 3 ranged shrills (used tilda herbs to heal). Picked up a bottled fire.
Turn 27 First stable finished, 2nd stable building.
Delin has a freakish 780hp. It's... going to be interesting when I attack him.
Kieri: Attacked ogre party, and captured a Hergon (will move to Alexan's army)
http://cloud-2.steampowered.com/ugc/1118296799422645204/D7A3802A30F71CB84DC522DBFBD5D20B45EAC4A1/
Kieri is level 10: Evoker II learned
Nochd: finds a duel burning axe.
Alexan: picked up a Spectral leather cuirass (5 defense!). First time I've ever seen it.
http://cloud-2.steampowered.com/ugc/1118296799422640266/2977B2BDD5B732F60232B4617A48AC5B359FAC89/
Turn 28 Kieri: Attacked an Ignys party. 70 damage sunder makes quick work of them.
http://cloud-2.steampowered.com/ugc/1118296799422649749/E4181FC5AEE91D58DF8D953531F20B5462391D7A/
Alexan: Finds adept's robe. Fights a party of 3 shrills (1 earth 2 fire) which really hammered the cave bear. Also killed a lightning shrill
http://cloud-2.steampowered.com/ugc/1118296799422653557/F4341C497FFBB58EA2E1741F0DCAB677DF20BC65/
Alexan is level 5: Necromancy learned.
Nochd: Finds bottled fire, leather boots (armour is at 4)
Turn 29 2nd stable finished, training pioneer.
Kieri: Attacked another Ignys party.
Alexan: Finds a turtle charm (3 defense!).
Turn 30 Nochd: Finds a blessed hammer.
Alexan: Finds an amulet of flame
Kieri: Finds a shadow dagger. Attacks a shrill group.
Turn 31 Kieri: Attacked and defeated a flame lord army. Since that was winnable, I'll take on Delin next!
http://cloud-2.steampowered.com/ugc/1118296799422656951/F2B3D164AEFD83F2E44DF3C39CBB28B3E61A6582/
Kieri is level 11: Evoker III learned
Nochd: Attacked 3 crag spawns and 3 earth shrills. Proper use of curse and skeleton summons made it an easy win.
Nochd is level 6: Greater Necromancy learned.
Alexan: Found Naga skin gauntlets (2 defense, 2 accuracy).
Turn 32 Kieri: Attacked Delin, the man of Fire. Kieri cast skeleton horde to hold off the enemy units, while the spiders webbed Delin. Then Kieri just kept spamming Sunder (88 damage/cast) until everything was dead.
http://cloud-2.steampowered.com/ugc/1118296799422669676/FF8EDFE8192CC297DBCE2EC3C766DF9F2E7C38D2/
Kieri is level 13: Evoker IV, Prodigy III learned.
Kieri then attacked the Ashwake Dragon - this battle was RIDICULOUSLY close, as my skeletons were dying left and right. For the matter, all my spiders nearly died too! The Ashwake dragon's high initiative, 500hp, and high spell resist nearly caused me to lose. The biggest problem was Kieri didn't have a single damage spell (I should of used by 2 levels to learn that lightning bolt spell from Aeromancy). I had to use massed melee attacks to win this, and had the dragon webbed and surrounded with skeletons. Well either way, next level, Kieri will have the AoE fire spell, and the level after that, she'll get -1 casting time so she can spam that spell like mad.
http://cloud-2.steampowered.com/ugc/1118296799422673151/5404A1694C890D845ACDFFC16485F3BEC66A4758/
Nochd: Attacked a crag spawn, ice elemental army, and solo ice elemental.
http://cloud-2.steampowered.com/ugc/1118296799422661297/1FDD234A550EE3A6B129F436689E476863E96ADD/
http://cloud-2.steampowered.com/ugc/1118296799422665928/505E5EF3AE7B7143393578C3BA6984C369D8A0A7/
http://cloud-2.steampowered.com/ugc/1118296799422681492/436C39748B129465C9600D5CB669FD990726E237/
Nochd is level 7: Prodigy I learned.
Nochd also finds an amazing tower shield in the lair that the crag spawn were guarding!
http://cloud-2.steampowered.com/ugc/1118296799422677105/75A420BBBDC47A7DF75CD7A52917B69C4E9BDBE9/
Alexan: Found 2 items: longstrider boots and a 2nd sharp dagger.
The Empire of Kitai, on Turn 32:
The capital of Kitai, Amiluumo: http://cloud-2.steampowered.com/ugc/1118296799423452495/76F16AE36B2AC086D0ADB83EA16D455CBC5C8C33/
There's something to be said for 71 base production (58.2 due to 18% unrest). Once I get 2 more clay pits, cleric / tower of domination / bell tower, it will have a permanent production value of 89 (I won't be settling anything towards the southwest as a result, as that will divert the clay pits to other settles). With 9 material, workshops/mining and all that stuff will just keep boosting that value up!
It's going to make training an army really easy.
The Cleared Burning Lands: http://cloud-2.steampowered.com/ugc/1118296799423415078/03C50E9FE50A2C88E1AD357EFDD7121F5C40EC68/
I can settle 2 4/2/3s here! They'll suck for production, but the essence will generate nice amounts of mana / research / gold (once I get a hero with air).
Curgen's Tomb and Alexan in the North: http://cloud.steampowered.com/ugc/1118296799423439770/F3D9B70C2C1EBF1D1C7F7E8FDC30270591B9749C/
He's been grabbing lairs, and attacking the weaker shrills for leveling (and there's more shrills to fight!)
Nochd in the South: http://cloud-2.steampowered.com/ugc/1118296799423444217/2EDD4E998F9D1B27C7026778C8515E33B7B27702/
The south is basically cleared. He's now moving in the southeast direction, hopefully into an AI.
Map overview: http://cloud-2.steampowered.com/ugc/1118296799423448870/29AFDB2B72BD7A507C42A2700324D979132D37EC/
Comments:
- Ok, at this point, I don't think I'll be saying every single thing the heroes do now. If something big happens that turn (e.g. a great item found, or a good battle), I'll throw some screenshots and mention it. But I think most battles are going to be a joke at this point.
- Now that I'm taking on the more deadly monsters, the lair rewards are starting to scale up appropriately
Great shields and items are starting to show up.
- Looks like the shards I'm focusing on are: water (to reduce enemy initiative), fire & death (for Kieri's damage spell, where each of those shards adds 2 more AoE damage).
Combat styles of the different heroes:
Nochd and Kieri's armies have (unintentionally) developed distinct (but ultra-effective) styles:
Kieri: utilizes necro horde and spider webs to delay the enemy, while Kieri blasts everything to bits with damage spells like Sunder. Spider webbing the last enemy allows me to cull the last remaining skeletons for mana (generally 3-6).
Nochd: Has 2 cave bears, a familiar, and a Ophian (fill-in until I get another cave bear). First turn, 18 skeletons are summoned onto the field. Then Nochd (who has death magic) casts curse on 1 target, and the bears maul it to death (and the skeletons provide a huge swarming bonus to increase accuracy - I've been consistently getting 4-6 hits per maul). In the meantime, Nochd and the familiar are culling the extra skeletons to replenish mana (generally cull 8-12).
Realistically speaking, if Kieri can kill a 780hp Delin in a 8-unit army, and a 500hp ashford dragon without a single spell, I'm not going to have to change away from my beast armies at all.
As for Alexan, he came as a mage with fire and water magic, and has just got greater necromancy. No death magic means he can't annihilate enemies like Nochd with bears. So my plan for his army is:
- Alexan + 4 ice stave mages trained or rushed from my capital (with scar stone) mounted on horses so that I get 5 movement (since Alexan just picked up a longstrider boots). 3x3x4 = 36 crystals required, and 12 horses. (6+1)*3 = 21 elemental attack units, and 4 of them should be able to demolish things quite nicely. The question I'm pondering is whether to go for summons to delay the enemy while the mage units kill them off, or to go for damage spells and blast them away with fireballs and flame darts and such.
So I need to start building crystal crags soon to get resources for the units once I researched the wands technology. In the meantime, Alexan is just going to keep operating with his current army of a hergon and cave bear (and whatever other 4 movement units Kieri will capture soon), and fight enemies that he would be able to take on (like shrills).
Balance:
- Summon skeletal horde is utterly OP. 9 extra units on the battlefield?!?! You summon, say the enemy kills 3 on the first turn, you still get to attack with 6 more (in addition to your army), letting you completely outnumber the mobs. Even worse, the AI focuses on these skeletons as a priority target, leaving your actual army untouched. And then there's the swarm bonus letting you hit more accurately and harder. I mean, even Delin died without doing anything to my 4 web spiders, hero, and summon skeletal horde!
- Web is insane since it locks enemies down on the spot, making it easier to swarm solo units. The worst part is probably the AI bug where webbed melee units won't use any abilities they have, and ranged units won't attack. So, in its current state, web removes the ranged units from the game, and stopped Delin from casting his fire spells.