sorry if there's already a thread for this (haven't seen one)
chapter 1 (right at the beginning)
... sudden flashes of lighting ... -> lightning?
Queen Procipinee speech after defeating Kraxis/Karavox
second paragraph: ... with the help ambiscious and disloyal men...
-> the help of ambitious and ...
The Forge of the Overlord
second paragraph
... through that whole into the world...
-> ... through that hole... ?
not a typo, but i didn't get a similar message after defeating Ceresa/Resoln (that happened the next turn after i defeated Kraxis, if that information is of any help); no flavor text for Magner or Yithril/Verga either.
the message "Beware Relias, those statues are not just decoration" triggered when i moved onto the tile they were standing at (i.e. after i defeated them) - not sure if they were supposed to spawn when moving through the two statues on the entrance of that valley; in my game they were already standing on the tile in the middle
Campaign didn't end when all AI empires were defeated. I'm aware that the scenario is supposed to end another way, but actually proving Queenie wrong and defeating the "endless tide of Fallen" should trigger an end sequence. (a la "against all odds, the valiant forces of the kingdoms of the west defeated and conquered the east and ended the Fallen threat once and for all. The legacy of the Titans has come to an end. Lord Relias and his brave and weary soldiers return home as the Legendary Heroes of Anthys")
in the battle inside the Forge, the flavor text suggests that you are now a god, but my Relias wasn't actually any different, so he got defeated badly by the army of elementals that attacked him?! did i miss something? was he supposed to get some sort of divine superpower? he didn't even have his troops. EDIT: after the sudden loss, i replayed that last autosave to see if i had missed something. he got killed on turn 1 again before he could act. then i attacked the elemental army with another champions army that was next to the forge and that otehr champion had several superpowers (fire mastery etc.); i guess Relias would had those abilities, too, but he couldn't really use them due to his sudden death. the spells lacked explanation texts, though, so i had to guess what they would do. i think it could work all right if he got more defense/health. he probably could beat the horde with clever use of those spells if he survives the first turn.
btw. don't know if you have planned that already, but i suggest adding that final battle to the spell of making victory in the sandbox game. that's pretty cool - and much more rewarding than seeing the countdown tick and poof- victory screen.
AI: kraxis and resoln had no fortresses. all of their cities were towns or conclaves, so their troops were significantly weaker than they could have been. (may be related to the moderate difficulty of the scenario? maybe they will build fortresses and build units in them if set to higher difficulties)
magnar's capital is a village on a 0/0/0 tile (probably not directly related to the campaign); after razing it, it's a 5/3/0 tile - made a savegame before i razed it - can upload if needed