The warrior has reap I-III, for +1/2/3 health gained on hit, except the later tiers of the skill overwrite the previous tiers, meaning only 3 health stolen per hit with Reap III. Even when it's fixed, 6 health gained per hit is terrible, should probably be double that, or even better 50% of damage done healed back, which still wouldn't be that useful unless it can be made to work with weapon skills.