Quoting Derek Paxton, reply 5
This is fixed in 0.51.
Quoting pLikT, reply 4
Probably related, but if you have 1-handed spears, the starting spear units you start out with start with staves instead of spears.
This is fixed in 0.51. We have been looking into the unit design issue, but its going to take a little more work.
I think things got shittier when you guys started combining weapon/armor categories. Things like magic robes and chest armor use to have separate categories for upgrade, same with spears and axes. Now shit gets all mixed up with upgrading. I had a unit that was made with a hammer and leather armor and wooden shield. I did some research could now have metal bucklers, but when I went to upgrade his armor, it also won't let me because I don't have the crystals to upgrade his chest to the monks robe I don't want him to wear in the first place.
The real issue is that the previous 'weapon categories' were actually just damage type categories. So when we removed damage types we lost that distinction. We have been getting around the problem with some of our pre-made units by keying off of the animation types, however, that is what led to the staff issue. In the future we will be fixing this the right way and getting unit design back where we want it, for now we have triaged the 1-handed spears so they don't have this problem anymore at least.
-Toby