This says alot about seleuceia.
I walked right into that one, didn't I?
An understandable notion. Still, as I have said before, in my humble opinion a early Wail does considerable weaken economy...
What do you mean by "early"? Cause in my mind this wasn't truly early game, more like mid-game (though I don't know exactly when he researched wail, only when he used it first)...as I stated, he had choke point (which had SB) and so while my frontliner may have had larger fleet, it wouldn't have been big enough to fight a fleet plus defenses...
Let's now look at your scenario one....I really really wish I had a picture of the map, but "flanking elsewhere" just would not have worked...my frontliner would have had to go through wail range no matter what in order to get to any of his opponents planets...trying to hit the wail world would have been very rough because of defenses....he could try to bomb population but then his caps would be too committed to center of planet and the enemy could just retreat his fleet and quickly kill the caps with fleet+defenses...and remember, there's SB, so there is huge loss for jumping away from it (HP and AM)...
As you've already assumed, attacking other planets would have been a nightmare because of wail...but it is by no means a "disadvantage" to have to wail a fleet...you really only need to wail one planet in order to wipe a fleet, it's not like he'd have to wail multiple planets...even if he didn't use wail (just had it to force you to split your fleet up), you now are multiple jumps away from any factory world...your fleet is split up because of wail, while your opponent can focus his entire forces (which are close to factories, btw)...doing what you have suggested would be absolute suicide without a titan and a cap or two for quick bombardment...
As for scenario 2...this isn't first 10 minutes of game, this is early mid game to mid game, fleets can easily wipe low SBs and caps...to give perspective on the fleets these guys had, both had 40-60 illuminators plus other ships...a low level SB is going down ASAP, and remember that my fronliner couldn't use fleet to protect his SBs (which would then just get raped by bomber spam) so even high level SBs wouldn't have stopped much....trust me, at that stage you can't just throw some capital ships at a planet and expect them to walk out unscathed against that kind of fleet....even if you kill population, you are sacrificing caps...if you trickle forces in to support caps, you are at severe fleet disadvantage and your ships are going to just get picked off...eventually you'll just have to retreat with heavy lossses and really you will have accomplished nothing...
No, this is a misunderstanding. Right now there is little reason to place defensive structures at a wail planet under normal circumstances. Because Wail itself is the defense against a major assault, while minor assaults can be dealt with a small task force that is diverted from your main fleet.
I build hangars with shield bestowal...I do this all the time when I'm Advent....and I know I"m not alone....
I read everything you wrote, but now we are just going in circles...I've already explained what I think wail should be like conceptually and why I think it is better than what we have now...I've reiterated time and time again that I will never support a version of wail that can kill enemy fleets defending their own planets...I've argued how making wail only affect one planet means it is excellent defense mid game but can be countered late game by kosturas and novas no problem (FYI, 3 minutes of kostura disablement is easily long enough to bomber spam the crap out of a pansy culture center, even if it has shields)...I've expressed my feelings how I want wail to be very powerful, I want it to have lab requirement (which btw is another area where the kostura shines since it disables labs), and I don't want overlapping wail or wailing on planets that aren't even yours...obviously you and greg and player slayer disagree, and all I"m seeing is theorycraft arguments on paper that are getting no where...
I'm currently working on a major personal mod and I know one of the changes I'll make is having wail only affect the home planet...after I play some games with my friends and this change, I'll let you know from first hand experience whether it actually is a good change or not...
Well, I guess that explain a lot.... corvettes will die 99% of the time to even a dwarf planet.... and there is no question that said planet is easily worth a large corvette fleet. It also explains your earlier post about illuminators being too strong, when in reality they are the poorest LRM in the game, as they require Tech 3.... by the time you can have reasonable numbers of them, they are beginning to loose their usefulness already. Unlike the Javelis or the Kanrak, you cant mindlessly spam illuminators and get away with it. Even a low upgraded starbase will make short work out of your illuminators... however it will sucumb to both a kanrak and LRM fleet of the same cost. I really dont mean to be rude, but if from 8 available tiers, you only use at most 3..... and then resort to mindless spamming that tier.... you should not complain about being exterminated by people using the Tech tree.
Lol...I love how you are criticizing my play style without ever actually seeing me play...one of the games Greg is referring too, he was suicide between me and player slayer...and you are going to give me shit for rushing him with corvettes and LFs????? WTF??? Maybe I should have been like KoK and just rushed kodiaks...that would have been real effective...
The other game Greg is referring too, I was eco...but you're right, I probaby should have gotten like 5 or 6 military labs instead of spamming trade ports so I could feed my allies....
There are only two things in this game which are not affected by shield mitigation. Nano Disassembler on the Evacuator and Phase Missiles.
FYI, dem bots and timed explosives also do only hull damage...there may be others I haven't thought of...
One of the major implications of shield mitigation on wail is that it makes multiple wails (2 100 pop planets) not as effective as one big wail (1 200 pop planet)...