By the way, I've mentioned this in another thread, but I figured I'd mention it here too, when both are maxed, the Vorastra willl lose to the Coronata 1v1. Even after changing Pulse Waves to Wave Cannons, buffing them, and compensation-nerfing the Phase Cannons because I made them deal damage directly to hull, microing incessantly to take advantage of the lack of side guns on the Coronata, the Coronata wtill survived with most of it's shields left.
Also, as I'm working on the Rebellion version of RR, the way I elected to change the Vorastra was by first causing Pulse Waves to be affected by Wave Cannon research, reducing the cooldown at all levels of SPS by 100 seconds, and reducing the effect of desperation, but increasing it's duration and increasing the cap, allowing you to ultimately achieve more when facing larger fleets. Last, I made MPJ give the Vorastra an 8/10/12/14 second rotational boost.
We'll see how this causes it to handle...
Problems I'm having with the loyalist titan:
1. The weapons targeting with the titan is fubar. Even if you tell the titan to attack one ship it continues to attack all the ships around it. Seems to me if you explicitly give it a target it should devote all appropriate, target-able weapons on that ship until you change the order. 1 Capital ship + 10 frigates closely grouped together nearly took out my titan because it kept spreading the fire around and not aiming just at the capital ship as I kept telling it to...so even though the frigates couldnt really hurt it, it wouldnt go after the one ship that could! I've seen this problem with the cap ships too but to a lesser extent
2. Have the loyalist titan be able to build all ship types! I like the story line with the loyalist being on the move but they dont have a mobile ship building option. This would create a lot of interesting strategic issues with the titan
3. As everyone has mentioned the loyalist titan is way under-powered for late-game play....
1. I believe you're mistaken. Starbases and titans have multiple targets per bank (in the case of the Vorastra, 4 forward, 2 port, 2 starboard, 1 aft IIRC), so what you're reporting is probably just this. It does not reduce the damage listed. You see, multiple bank targets means that the listed DPS is given to each enemy it attacks and does not split it up between targets; each target receives full damage.
2. I disagree. It can SPS which gives you the ability to spawn small fleets of whatever type you want.