Counterintelligence - Level 4 defense tech
A network of spies are employed to destroy intelligence gathered on your empire by your rivals.
Level 1
Any planet you own returns to "undiscovered" status to your opponents 8 minutes after their last visit to that planet, 4 minutes if the planet is in your culture.
Level 2
Any planet you own returns to "undiscovered" status to your opponents 4 minutes after their last visit to that planet, 2 minutes if the planet is in your culture.
Cyber Warfare - Level 5 defense tech, requires culture center tech
Your Temples of Communion, Broadcast Centers, and Media Hubs are equipped with sensor jammers and cyber security systems that broadcast false intel to your rivals.
Level 1
The duration of all remote intelligence gathering abilities used on your planets such as probe, clairvoyance, and lingering presence are reduced by 20%, 40% if the planet is in your culture. Additionally, the effectiveness of superweapons used against you are reduced by 10% if the opponent does not have vision over the planet, 20% if the planet is in your culture.
Level 2
The duration of all remote intelligence gathering abilities used on your planets such as probe, clairvoyance, and lingering presence are reduced by 40%, 80% if the planet is in your culture. Additionally, the effectiveness of superweapons used against you are reduced by 25% if the opponent does not have vision over the planet, 40% if the planet is in your culture.