the absolute worst part about multiplayer is how:
1. when there is more than 10 people wanting to play, the 11'th and 12'th players will ask to space to join in instead of just hosting a blasted new game.
2. The host will often kick newbies to letem in.
I disagree, it's not the worst part of multiplayer. most people in multiplayer for Sins Trinity were resigned to the fact the game was "dead" online until rebellion came out. With that said, why should they spend time training noobies who would be years behind the learning curve anyways and 99 out of 100 would play no more than 15 games. Since it took so long to get games started, the risk of a wild card noob ruining it all was not worth it after sitting in the lobby for 40 minutes.