Here are some comments on starting play for the solo and multiplayer maps:
First stage:
Your outpost (a dead asteroid with two civilian labs, a trade and refinery station, two frigate factories and two repair platforms) is under a surprise assault. Your only means of wormhole travel (essential for traveling in this binary star system) is an artifact present on your outpost. Lose it before you can research wormhole travel technology of your own and you are stranded--an almost guaranteed "game over".
The assaulting fleet is composed of a carrier, two heavy cruisers, two light frigates, two antistrike frigates and a siege frigate. Your only means of resisting are two colony frigates, four scouts and your starting credits and resources. Scattered about your starting system are 28 constructors from seven other factions. Additionally, you have four constructors at each of the other faction's starting worlds.
There is a single phase lane to a wormhole central to your own and the other starting systems--what lies beyond is unexplored.
You have several paths at this point to chose from:
- Scuttle your planet modules for quick defense/ship building cash.
- Send your scouts out rapidly to look for escape paths and/or mineable/colonizable systems.
- Invest in diplomacy and use your envoys to scout for new colonizable worlds.
- Use your scouts as a defense force to stop key ships assaulting your world.
- Begin resource increasing research as you scout for productive systems.
- Begin building a scout-frigate fleet to fight back and/or attack neighboring factions.
- Any combination of the above.
You will have to pay close attention to your resources and ship needs--a wrong move can bankrupt you and leave you helpless. Failure to protect your system can result in the inability to gain more resources or the inability to build new ships or research. Small units count for a lot in the first phase and there are systems ahead that are cul-de-sacs. Ships will be lost finding a way out. Every one will count.
Note:
I have a little time tonight so I am tweaking templates a little for what lies beyond the first stage. The new version will be up by morning.