...Please pile on some more fear. For one thing, unless someone hacked into Crytek, or broke into their office physically, this has nothing to do with pirates...
DRM in general has little to nothing to do with piracy, however that doesn't stop Publishers from claiming that's what it's for. The moment the game hits the net - even in a near-but-not-quite-final-state - it becomes the subject of piracy. Do you really think the developers who toiled away on this game are going to care what word you use to describe it? People are going to download - in particular, pirating crews - for both the game, and the DRM Masterfiles, which will make cracked the DRM a cake walk.
Second of all, piracy is just as rampant on the consoles as it is on the PC. Haven't you been paying attention to Sony's on-going war on piracy? And when was the last leak you've heard of on the PC? My bet would be Half-life 2 which happened a hell of a long time ago.
Actually, Consoles have less piracy due to the additional effort required. PC Gamers are nearly all PC Savy; Console gamers game on the Console to avoid having to be PC Savy. While the amount of knowledge required to pirate a console game is minimal for a PC User, it's quite a bit of work for a non-PC User. By sheer definition of their demographics, Piracy is less of an issue on the Consoles.
And Half-Life 2's source code was stolen. Considering the entire game was re-written anyway, it had little impact on the final game.
The thing that is attractive about a closed, static platform like the PS3 or Wii, is that developers have a far easier time developing knowing that the hardware and software configuration will essentially remain constant. This is why large developers such as Rockstar develop primarily for consoles.
Publishers focus on Consoles because Games sell better on Consoles. Dead Space, a great Sci-Fi Horror Game, sold woefully on the PC, whereas on the Console it flourished. Alot of Publishers - like EA Games, Activision Blizzard, Ubisoft, etc. - believe that Piracy is rampant on the PC. It's why games are loaded with intrusive, and downright harmful DRM. Whether or not that is the case, it doesn't matter; the subject of my OP will be used as "proof" for Piracy. The issue about Hardware is partly true, however with standardised APIs becoming practically overabundant, it's really less of an issue.