Lately, when working on custom tiles I've been opening them up in the notepad++ to double check the object scales across the bunch of them for consitency, and I've noticed something.
Most of the time, majority of my tiles have <TileDesignPath InternalName="_path0"/> line after the various objects code, but before the visual effects code. And that's how it should be, I think.
However, here's an odd thing: a few of my other tiles have multiple design path tags. Like this:
<TileDesignPath InternalName="_path0"/>
<TileDesignPath InternalName="_path1"/>
<TileDesignPath InternalName="_path2"/>
<TileDesignPath InternalName="_path3"/>
<TileDesignPath InternalName="_path4"/>
What's going on?
What effect, if any, will it have in game, particularly on the performance?
I'd appreciate if someone explained that one to me, and if I need to manually edit extra _paths out.