Release v0.5: https://www.wincustomize.com/explore/elemental_war_of_magic/15/
The .zip contains 4 folders:
-A folder containing major modifications to quite a few spells, adding cooldown to some, increasing overall damage, adding intelligence scaling to many, increasing the power of shards. AoEs have been reduced in damage but now scale with the number of units in a group, making them great for killing lots of weak units.
-A folder with the iron-producing improvements for each faction. They now require techs to build.
-A folder with the mount-producing improvements.
-A folder with a new weapon, the trollbow, with 10 attack and a power on a 3 round cooldown that deals 150-200% damage.
Spell changes:
Air spells:
-Evasion now give + Air Shards + INT/10 dodge.
-Titan's breath now moves an enemy by a number of tile equal to Air Shards + INT/20, with 2 rounds of cooldown.
-Storm deals 5-8 + 4 per Air Shards+ INT/4 damage, with a 2 rounds cooldown.
-Greater Evasion now give + 2 per Air Shard + INT/4 dodge, with a 3 round cooldown
Combat:
-Arcane Weaponery increases damage by 3 + INT/10
.-Arcane Arrow has a cooldown of 2 rounds.
-Spell Blast deals 20% INT in damage, multiplied by the number of soldiers in the unit groups. It has a cooldown of 3.
-Berserk has a cooldown of 2, increases attack by 50% and reduces armor to 0.
-Touch of entropy has a cooldown of 4, deals 20+INT/3 damage.
-Blood Rage has a cooldown of 3.
General:
-Imbue Champion has a 4 rounds cooldown.
Earth:
-Stoneskin raises defense by Earth Shards + INT/4
Fire:
-Pillar of flame has a cooldown of 2.
-Volcano has a cooldown of 75. (Yes, 75, no typo.)
-Burning hands deals 8 + Fire Shards + INT/5
-Flame Dart has a cooldown of 2 and deals 5 + Fire Shards + INT/5
-Fireball has a cooldown of 3 and deals 8 + 4 per Fire Shard + INT/4
-Firestorm deals 4 + Fire Shards + INT/10, scales with the number of soldiers in unit groups, with a cooldown of 4.
-Morrigan's Spite has a cooldown of 4 and deals 15-25 + 10 per Fire Shard + INT/4
Life:
-Heal has a cooldown of 3 and heals 5 + INT/3
-Regeneration heals INT/10 per turn.
Mobility:
-Teleport has a cooldown of 3.
Water:
-Blizzard has a cooldown of 4 and deals 2-3 + Water Shards + INT/10.
And a few mana cost modifications