Hi,
I'm creating this thread because I (and maybe a couple other people) are the only ones to have mentioned this issue, so I was wondering if others had the same problem to begin with: I haven't seen a successful dodge in my games.
Dodge is supposed to be rolled against accuracy, and if the accuracy roll ends up lower, then the attacker misses. However, I haven't seen any such thing happening.
I've tested this on many configurations, partly to see if a successful dodge would be displayed as "blocked", thus explaining the problem. So, using the xml files, I created a game where peasants had 100 dodge, and, of course, 0 armor and standard accuracy. And then another where the peasants had normal dodge but substandard accuracy. And played them for an hour each, running many combat encounters.
The conclusion is: dodge just isn't working in my games, and "blocked" only means the armor roll beat the attack roll and is unrelated to dodge.
So I'm curious: why isn't anyone mentioning this in their bug list ? Am I the only one to even *have* this issue (that would be the weirdest bug I've ever seen then) ? I mean, this accuracy vs dodge has been requested by the community many times, so it's not like nobody cares if it's broken, so I'm really puzzled here.
(I insist quite a lot on this dodge thing because the Dodge/Accuracy and Spell/Resistance things are some of the best additions and a major step into making tactical combat and gear somewhat deep.)