So, here are a few bugs I've found so far:
-On the tactical map, when giving the order to attack an enemy that's a few squares appart, moving through the last sure will not cost movement points.
-Dodge doesn't work, at all. Tested in several configurations, with high dodge in a standard game, and then after tinkering with the CoreUnitStat.xml file so that the units would have 100 dodge and 3 accuracy. And everyone hits every single time.
-As mentioned earlier, damage display and damage inflincted don't agree with each other.
-Gold and rewards won previously are won again, cumulatively, in the following battles. Which makes money rewards increase exponentially.
-The influence-reset-on-loading bug has already been pointed out everywhere on this forum.
-Bows seem to deal (or at least display) either full damage... or 0 (not sure if it's resist or block in their case).
-Spells are not working right. First, arcane arrow doesn't deal 75%, but 25% intelligence in damage. Then, it's resisted so often (9 times out of 10) that something must be wrong. Maybe it's the same with other spells, I can't tell for sure.