I've noticed a few small differences.
First, the capital city / every other city is now using different cityhub internalnames. Those tags have been there all the time, but weren't used or functional up until now.
Secondly, obviously, accuracy, dodge and running population cost of buildings is in. Lots of new spell tags, particularly interesting is the tag you can add to make a unit always stay in a city.
Mounted units for empire got moved into their own tech. That is a HUGE help for me doing mount mods, you wouldn't believe what a difference it will make. I doubt it was done to make modding easier, but I take what I can get.
<RequiresCityImprovements>1</RequiresCityImprovements>
<RequiredImprovement>K_Earth_Shrine</RequiredImprovement>
These tags have NOT been fixed. Any improvement that has these tags require that the building is built INSIDE city walls. So if you want to build towers of essence/towers of doom, you'll NEED to build the shard improvements within city walls. I'm sure we'll see people asking about that on the forums later on. Edit: Actually, they're called temple of essence (k) and tower of souls (e).
Edit2: oh yeah, the loot system is activated.