@ Ishantil
I saw the headers and brief descriptions there. You are still writing the actual document?
I agree that the square AE spell area is just a lame hack. If it were simply "range x from target square" then it would automatically cut off the corners and gravitate towards a circle.
Cone and beam shape are missing. Probably not even lazy but... unimaginative.
The spellbook thread has considerable material but concentrates on the actual application, usually without exploring the required changes to the spell mechanics and ignoring that every good spell absolutely demands a counter. Without that, a lot of good ideas end up like the release version of Teleport...
The actual applications are the easy part. Assigning mana cost, spell level, and actual damage. They are a later stage of the design, not the beginning.
The first step would be to define the character of a spellbook. In WOM that step was omitted so all elements ended up as clones of the same spell template with zero unique character.
Water/Ice nukes, for instance should always have a chance to freeze/slow the unit for maybe 2 turns.
Fire nukes should always have a chance to ignite the target and therefore cast a small DoT in addition to the direct damage.
Earth nukes (really really big rocks...) should have a chance to knock back the recipient by one square.
Lightning nukes should stun and disorient, possibly be amplified by metal armor.
Fire should have a chance to hurt the benefactor of a fire buff. I mean, it's fire, not just pretty lights.
The fire book should be brutal, offensive, volatile. Quick to summon, hard to control. Liable to hurt you as much as the target.
Earth would be harder to get going but neigh unstoppable once it picks up momentum. Like a huge bowling ball rolling towards the enemy lines, squashing several units it it's path. Earthquakes cracking the battlefield open, diamond spikes shooting from the ground to build a palisade...
Brad mentioned Avatar there. I only saw 2 or 4 episodes in my life but one of them happened to be about the avatar learning a thing or two about fire.
Clearly Avatar was not an influence in the spellbook design.
Right now the elemental books have so little distinction it's a crying shame. Do I use the fire or earth nuke for 3 points? Either does physical damage. Hmmm... let's toss a coin?
The current spell mechanics are so bare bones that it's hard to even think about what spells there should be. No elemental resistances, no multiple effects like the nukes I mentioned, no magical items except healing and summon clickies. There will be no great and mysterious artifacts if all they do is give you an extra 3 attack and defense. The Blade of the Demonspawn should have a 15% chance to summon a minor demon when attacking. The Barrier of the Sun shield would have a 20% chance to surround you with a fiery shield that would make attackers take serious damage on the next attack. That would be magical. Not another 3 points of attack.
What about focus items? They can be researched / equipped like weapons / armor and alter the efficiency of a spellcaster. Less cost, more oomph... whatever.
But Elemental? With no "magical" mechanics whatsoever, all we can do is glorified ranged attacks. Physical ones at that. Ack.
Apparently the mana supply is supposed to change in 1.1 but that wouldn't really solve anything if magic was to stay reduced to being a bow with more damage.
So I'm exploring possibilities, side effects of magic, interaction of these systems. Choices. The one thing Elemental has very little of is choices.