Why do you only regenerate 1 mana per turn? This is horribly crippling when it comes to the use of magic, if I cast teleport, I can't do so for another 15 turns, that mean over the course of a hundred turns I might be able to cast a handful of spells, this is severely limiting and just doesn't feel very powerful at all. Is there a solid reason for this design decision? I'm just curious what it would be, maybe I'm missing something.
I know it's proposed that the game move to a global mana pool (more like MoM with mana points in general and then upkeep costs were to be integrated in for summons and enchantments, I think/hope) but it sounds like that won't come until the first 'free' expansion, which comes out in a few months I think?
Any chance we can get mana regeneration to be some calculation off of intelligence and endurance or something along those lines, something so we can regenerate more than 1 per turn and make better use of all the neat spells that are showing up?