I must be missing something, but damn if I can see what it is. I've stripped this down to bare minimum. I've taken stuff in and out. I can't get the game to show and/or research this new tech. If someone who has successfully gotten a new tech to work could take a look at this, I'd be grateful. Now's your chance to make me look stupid.
Below is a link to the files and the contents of the files if anyone wants to accept the challenge.
http://www.curtis-home.net/Files/AIM_ArcheryMod.zip
AIM_ArcheryTechs.xml:
<?xml version="1.0" encoding="utf-8"?>
<Techs>
<TechDef InternalName="AIM_Archery_Mastery_Amarian">
<DisplayName>Archery Mastery</DisplayName>
<Description>This breakthrough allows us to craft Compound Longbows. These ranged weapons deadly compliments to any army.</Description>
<Image>Weapons_Medallion_Full.png</Image>
<Color>182,7,3</Color>
<HotColor>255,48,0</HotColor>
<Rarity>100</Rarity>
<Category>Warfare</Category>
<Infinite>0</Infinite>
<AppearanceChance>100</AppearanceChance>
<Prereq>
<Type>Tech</Type>
<Attribute>Equipment_Amarian</Attribute>
<Value>0</Value>
</Prereq>
<AIData AIPersonality="AI_General">
<AIResearchPriority>50</AIResearchPriority>
<AITradeToGetValue>75</AITradeToGetValue>
<AITradeOutValue>90</AITradeOutValue>
<AIAtWarMultiplier>2.0</AIAtWarMultiplier>
<AIEarlyBuildUpMultiplier>3.0</AIEarlyBuildUpMultiplier>
</AIData>
</TechDef>
</Techs>
AIM_ArcheryTechTree.xml:
<?xml version="1.0" encoding="utf-8"?>
<TechTrees>
<TechTree InternalName="TechTree_Amarian">
<Category>Warfare</Category>
<Tech>AIM_Archery_Mastery_Amarian</Tech>
</TechTree>
</TechTrees>
AIM_ArcheryItems.xml:
<?xml version="1.0" encoding="ISO-8859-1"?>
<GameItemTypes>
<DataChecksum NoParse="1">
<Ignore>DispName</Ignore>
<Translate>DisplayName,Description</Translate>
</DataChecksum>
<!-- ****************************************** -->
<!-- ** Composite Bow - Upgrades Yew Bows ** -->
<!-- ****************************************** -->
<GameItemType InternalName="AIM_Weapon_Compositebow">
<DisplayName>Composite Bow</DisplayName>
<Description>A recurved bow of yew, horn and sinew, strung with swine gut and paired with armor piercing arrows.</Description>
<!-- Equipment Type -->
<Type>Weapon</Type>
<Type>Defense</Type>
<CanBeEquipped>1</CanBeEquipped>
<IsAvailableForSovereignCustomization>false</IsAvailableForSovereignCustomization>
<ShopValue>250</ShopValue>
<WeaponType>Bow</WeaponType>
<!-- Equipment Graphics -->
<IconFile>Bow_Forged_icon.png</IconFile>
<TintR>0</TintR>
<TintG>0</TintG>
<TintB>0</TintB>
<GameItemTypeModel>
<Attachment>hand_Left_Lcf</Attachment>
<ModelFile>Gfx\HKB\Items\Archer_Bow.hkb</ModelFile>
<Texture_All>Gfx\HKB\Items\K_Female_Armor_Archer_Texture_01.png</Texture_All>
</GameItemTypeModel>
<!-- SFX -->
<EquipSFX>Equip_BowandArrow_01</EquipSFX>
<EquipSFX>Equip_BowandArrow_02</EquipSFX>
<EquipSFX>Equip_BowandArrow_03</EquipSFX>
<AttackSFX>Hit_Arrow1</AttackSFX>
<AttackSFX>Hit_Arrow2</AttackSFX>
<!-- Equipment Production Requirements -->
<AdditionalTrainingTurns>3</AdditionalTrainingTurns>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Gold</Attribute>
<Value>40.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Materials</Attribute>
<Value>3.0</Value>
</ProductionRequirement>
<ProductionRequirement>
<Type>Resource</Type>
<Attribute>Metal</Attribute>
<Value>4.0</Value>
</ProductionRequirement>
<!-- Equipment Prerequisites -->
<Prereq>
<Type>Tech</Type>
<Attribute>AIM_Archery_Mastery_Amarian</Attribute>
<Value>0</Value>
</Prereq>
<!-- Equipment Modifiers -->
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_Attack</StrVal>
<Value>10.0</Value>
</GameModifier>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>UnlockRangedAction</Attribute>
<StrVal>BasicBowAttack</StrVal>
</GameModifier>
<TacticalRange>8</TacticalRange>
</GameItemType>
<!-- Equipment Display Name/Description -->
</GameItemTypes>