I'm looking to create some weapon and other item mods, I'm just starting to look at some of the core xml files as examples of what is needed. Is there a list or guide with the various Attributes and Values that are valid? For example this section from a short sword:
Code: xml
- <GameModifier>
- <ModType>Unit</ModType>
- <Attribute>AdjustUnitStat</Attribute>
- <StrVal>UnitStat_CuttingDamage</StrVal>
- </GameModifier>
What are valid damage types or where are they defined? I've seen UnitStat_CuttingDamage, UnitStat_BluntDamage, UnitStat_PierceDamage. Are there other types (fire, ice, etc.)? If I want to have a weapon have a chance to stun, does that need done through an ability or can it just be tacked on? Can a weapon have multiple damage types?
Thanks for the info in advance.