First if somthing like this has already been posted I am sorry
Ok so I had a tactical battle, I was attacked and had no chance of beating the attacker a sandgolem, but....I had enough speed to outrun it and as the game works like attack must beat me or panic when his morale hits 0 I won in the end and that by runing in circles. I think this is a bad way to do tactical battles, ther should be some kind of objektive.
Let me put it this way, is it ok to keep and area from being taken because you a good runner and can run in circles faster then the attacker, if yes follow link to cheat codes...erhmm if not..thank you
.....now I get to think about it, what would you say if you attacked and the computer ran around you taunting you haha low morale you going to lose...I mean...forum would soon have post about damd AI beat me with circle run tactics...hehe
If a defender leaves a tactical battle he should also be forced to move 1 area away from the attacker on strategic map, if he could not retreat because he was sorounded unit would be forced to fight.
The AI should also be way more defensive when defending, it should try to use cover for bonuses and let attack come to him and then attack, if nothing else let the AI learn from how the player plays and try to use same tactics, I'm prety sure someone out there would say..ha easy AI and then in a big battle the AI turns on you using you own tactics would make there eyes pop out 
And please make the game keep track of your morale also on strategic map