I've looked through ALOT of forum posts and the only time I've seen this idea is when it's mentioned by me. I'm sorry if this already has been discussed in another thread, there are after all quite alot of them.
As it is now grouping units together is WAY overpowered, making it the only viable choice for your mid-late game armies. The problem is that *every* stat stacks together. I would like to propose a solution that I think would solve the problem while still keeping groups as a good option, just not the ONLY option.
Instead of stacking everything together it should work like this: Whenever a group of four soldiers wielding broadswords attack an enemy, four rolls are made, i.e four times 1-10 in damage. This is already implemented. However, the defender should get to roll for defense four times also. Against even a little armor the dmg would be considerably less. A good thing.
As for the defense, it should not stack. It's not like you have to slice through all of the soldiers armors at the same time. And as long as you don't get crazy attack values (because of adding it up) you don't need crazy armor values, just reasonable ones.
The HP on the other hand, SHOULD stack, making the unit worth paying for (you still have to put armor on all of them even though the value doesn't stack.)
With this implemented, groups would be a tactical choice instead of a necessity. Maybe having four seperate units is a better choice because they can all pick different targets every round, and they still get the same defense value as the squad? On the other hand the survivability of the squad is ALOT higher since the HP stacks.
I just think this would be the perfect way to nerf them without over complicating things, so go ahead and agree with me. Please?
Tomas