Carriers, Flak, and Support all have the same armor type...you can't reduce the effectiveness of LRFs vs just one unless you changed the armor type of carriers (which would affect a lot of things)...
We're having a bit of a problem here because there is virtually no agreement...
The problem with LRFs is that they are damn good at killing just about everything...
Something has to give...
LFs are what is supposed to be used to counter flak, support, and carriers...that is how the game was made and intended to be played...that fell apart because LRFs are very good at killing heavy armor (2nd only to LFs) and are the hardest counter against LFs...
The issue isn't that LRFs are too powerful against caps... the issue is that LRFs have many advantages and few weaknesses...fighters are easily shot down by flak...HCs are too vulnerable to bombers and LRFs are better than HCs against pretty much everything else...
Reducing the damage LRFs do against caps won't solve the problem...as Darvin has said, all it will do is raise the threshold of how many LRFs are needed to kill a cap almost instantly...the core of the issue is the abundance of LRFs on the battlefield...reducing the amount of LRFs on the battlefield is the solution...
How do we do that? Make LRFs weaker against things they aren't meant to fight...LRFs are supposed to counter LFs, and LFs are supposed to counter heavy armor...HCs are supposed to be good against LFs and LRFs and heavy armor, but have the unique weakness of being the most susceptible to bombers....
The solution to our problem is making LRFs weaker against heavy armor and HCs...massive amounts of LRF will no longer be viable because carriers, flak, and HCs will be too hard to kill with just LRFs...players will have to build more HCs and LFs in order to deal with other HCs and heavy armor...if vast numbers of LRFs become a suicidal fleet composition, then players won't go for it and instead will go for a more diverse fleet which is exactly what we want...
I would like to post these two tables so everyone can see them and have something to reference...the first table is for TEC and the second table is for Advent (Vasari are a pain because of PMs, but we have enough info for this point with just TEC and Advent)...these values represent DPS per fleet supply point, so you can compare these values perfectly with each other...
DPS of one ship (1 Squadron for SC) per fleet supply point against particular armor type |
|
TEC |
Garda Flak |
Fighter |
LRM |
Cobalt |
Bomber |
Ogrov |
Kodiak |
|
Capital |
1.91667 |
0.69643 |
2.06250 |
0.95000 |
1.76190 |
1.87500 |
1.35000 |
|
Very Light |
5.11110 |
1.39286 |
2.75000 |
1.90000 |
1.17460 |
0.46875 |
1.80000 |
|
Light |
2.87500 |
2.78571 |
2.75000 |
1.42500 |
1.17460 |
0.46875 |
2.70000 |
|
Medium |
1.91667 |
0.69643 |
3.66666 |
1.90000 |
1.17460 |
0.93750 |
2.25000 |
|
Heavy |
1.91667 |
0.69643 |
2.06250 |
2.85000 |
1.17460 |
1.40625 |
1.80000 |
|
Very Heavy |
1.91667 |
0.69643 |
2.06250 |
0.95000 |
2.34921 |
1.87500 |
1.80000 |
|
Module |
1.34167 |
0.48750 |
1.37500 |
0.95000 |
1.52698 |
3.75000 |
1.35000 |
|
DPS of one ship (1 Squadron for SC) per fleet supply point against particular armor type |
|
Advent |
Defense |
Fighter |
Illuminator |
Disciple |
Bomber |
Adjudicator |
Destra |
|
Capital |
2.25000 |
0.90000 |
2.07692 |
1.06250 |
2.00725 |
0.83333 |
1.42500 |
|
Very Light |
5.99999 |
1.80000 |
2.76923 |
2.12500 |
1.33817 |
0.20833 |
1.90000 |
|
Light |
3.37500 |
3.60000 |
2.76923 |
1.59375 |
1.33817 |
0.20833 |
2.85000 |
|
Medium |
2.25000 |
0.90000 |
3.69230 |
2.12500 |
1.33817 |
0.41667 |
2.37500 |
|
Heavy |
2.25000 |
0.90000 |
2.07692 |
3.18750 |
1.33817 |
0.62500 |
1.90000 |
|
Very Heavy |
2.25000 |
0.90000 |
2.07692 |
1.06250 |
2.67633 |
0.83333 |
1.90000 |
|
Module |
1.57500 |
0.63000 |
1.38462 |
1.06250 |
1.73962 |
1.66667 |
1.42500 |
|
LRMs and Illuminators do almost identical DPS per fleet supply...
Destras are marginally more damaging to LRF than illuminators...illuminators actually do more damage against HCs than HCS! Kodiaks are even worse off...
The really troubling issue is how effective LRFs are against heavy armor...while they will lose against flak (since flak have anti-light weaponry), they are 2nd only to LFs in taking down carriers and support ships...why build HCs when LRFs are better and easier to defend from SC? Hell, even using flak is a terrible counter, because flak are more expensive per fleet supply point than LRFs or HCs and flak severely limits you're ability to FF...
Here is a table with armor values so everyone can see and have something to reference...
|
Anti-Very Light |
Anti-Light |
Anti-Medium |
Anti-Heavy |
Anti-Very Heavy |
Anti-Module |
Composite |
Capital |
Capital |
0.50000 |
0.50000 |
0.75000 |
0.50000 |
0.75000 |
1.00000 |
0.75000 |
1.00000 |
Very Light |
1.33333 |
1.00000 |
1.00000 |
1.00000 |
0.50000 |
0.25000 |
1.00000 |
0.25000 |
Light |
0.75000 |
2.00000 |
1.00000 |
0.75000 |
0.50000 |
0.25000 |
1.50000 |
0.75000 |
Medium |
0.50000 |
0.50000 |
1.33333 |
1.00000 |
0.50000 |
0.50000 |
1.25000 |
1.00000 |
Heavy |
0.50000 |
0.50000 |
0.75000 |
1.50000 |
0.50000 |
0.75000 |
1.00000 |
1.00000 |
Very Heavy |
0.50000 |
0.50000 |
0.75000 |
0.50000 |
1.00000 |
1.00000 |
1.00000 |
1.00000 |
Module |
0.35000 |
0.35000 |
0.50000 |
0.50000 |
0.65000 |
2.00000 |
0.75000 |
0.75000 |
It is my belief that LRFs and bombers are and should be counters to capital ships...the problem is that LRFs are good against just about everything...LRFs need to be weaker against heavy armor and HCs so that fleets heavy in LRFs simply are not practical...
First off, LRFs should not be better against HCs than HCs are against HCs...
Illuminators and LRMs do about 2 DPS per fleet supply against HCs while Kodiaks and Destras do 1.8/1.9 DPS per fleet supply against HCs...I suggest Anti-medium's effectiveness against very heavy armor be changed from .75 to .55...that is a 27% decrease in effectiveness and will mean illums/LRMs will do about 1.47 DPS per fleet supply against HCs instead of 2...
Second, LRFs should not be better against heavy armor than HCs...
Illuminators and LRFMs do the same damage to HCs as the do against heavy armor, which is about 2 DPS per fleet supply...kodiaks and destras only do 1.8/1.9...I suggest Anti-medium's effectiveness against heavy armor be changed from .75 to .60...that is a 20% decrease in effectiveness against flak/carrier/support...Illums and LRMs will now do about 1.6 DPS per fleet supply against heavy armor instead of 2...I don't think this should be the same or lower than the value against HCs since flak have anti-light weaponry...
So, to sum it all up...
Anti-mediums effectiveness against very heavy armor (HCs) changed from .75 to .55....effectiveness against heavy armor (carrier/flak/support) changed from .75 to .60...
Let LRFs be just as effective against caps...you wanna kill caps with lots of LRFs, you go right ahead, but your fleet will then be very vulnerable...
Pending on how this goes over, I think it may be wise to give the skirmisher a slight buff to DPS...