Well since i missed the conversation when we decided what combat system will be in the game. I decided to give my 2 cents on what combat system i would like to see in the game.
I think the battles should be like demigod with the units you have stacked together spamming through the portals (barracks and field camp for this game). Imagine your created pikemen,archers,knights and others comming through the portals ( or in this game spawned from a field camp to kill your enemies. When sieging an enemy city you can actually destroy it with your siege equipment. The king could be a bad ass demigod that you can level and when he isn't with a group a default commander is spawned with generic powers selected when you create your faction. In the battles outside cities each team could have a field camp like the citadel in demigod with the goal to eliminate the other persons camp.
If you have no idea what im talking about play demigod the combat is balls out awesome and intense which i think would help mix up the turn based pace of the game with intense battles. I know this is probably to late to do something like this and tossing this in multi-player would make MP take too long( maybe do tactical in MP) but then again I just think it would be awesome in this game and if the game slips to next year (which i think it will) something like this might be able to be implemented.
...or maybe i just like demigod too much lol
What do you guys think? What battle system would your favorite game have in it?