Well ... I figure we can use the First Dawn of War game (the best) as a basic starting point for City-Building. Then we can add some civilian structures, etc.
Of course, the Space Marines will have probably the lowest population and the highest stats (and the best melee, and probably best range/accuracy if you give a 1 to 1 comparison on Space Marine w/ Rifle vs one Guard w/ Rifle)
but yea, the Imperial Guard are a Hoard w/ Range, and the Tau are stealth ninjas with the BEST range ... and Dinosaurs
I'll concede the Orks having the highest population ... if they also have the worst tech and the worst ranged weaponry.
Not only weak accuracy, but also less powerful as well. Then give them the second best Melee (less than Space Marines), and 80% of their morale tied to the Life or Death of their Leadership. For instance, if their NobBoss dies then they all retreat, or start acting crazy/ can't be given orders/ randomly charge into things w/o formation or organization
But then again, its not like the orcs were ever *that* organized.
Also, isn't it odd how the Warhammer 40k armies march (for the most part) in collums/ units that wouldn't make since with post WWI technology?
Is it primarily b/c of the orcs, and simply amassing your troops (bad vs ranged enemies) in order to concentrate as much firepower vs orcs as possible?
In any case, in the first Dawn of War my army was always the biggest. And probably the fastest growing half the time.
Yeah, using the DoW games as the basis would be best.
With the Orks- high pop, very unreliable equipment, crazy-good melee, and extremely poor ranged weaponry (for the most part); some Ork ranged weapons are devestating but could have a chance to either self-detonate the weapon, not do anything, or cease working after a single shot.
With the Orks, if the Warboss is killed (the Warboss is always the biggest/strongest Ork), then they would start fighting each other to find out who's in charge.
Well, considering the background of Warhammer 40,000, not really, no. And marching in a column is actually more efficient if you think about it. In some ways anyway.
The one thing I would be worried about. Is that since GW is soooooo IP overprotective.
I mean these guys really are over the top. They would find someone to C+D a mod.
Too true. While there would probably be quite a bit BASED on the Codices, there would have to be a middle ground because for all of Elemental's modding-goodness, I highly doubt it could (without significant work) properly implement a TT simulation of Warhammer 40,000.
They should make their OWN damn TT computer game!!
Sure, it might *slightly* cut into miniature sales, but they could also cut back on miniature production.
Suddenly, they would find themselves in a rather EXPANDED market.
I am in no way promoting a TT simulator mod ... merely an EMPIRE BUILDING mod based on Warhammer 40k, with the Neo-Tech Prussian fighting styles implemented by most races in Warhammer 40k.
Yeah, a TT sim mod also wouldn't be taking full advantage of 1) the fluff/lore of 40K, 2) the potential of the Elemental engine, and 3) the sheer awesomeness of Warhammer 40,000.
Though I did note that GW should make their own TT sim, as they would reach a large amount of people, and might even get people to buy their minis more often.
I myself want to collect some 40K minis, since their just so damn cool.