My game ist still crashing 10 to 20 turns into the game so i thougt to post my spec´s:
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System Information
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Time of this report: 4/25/2010, 17:27:55
Machine name: TELOMEN
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
Language: German (Regional Setting: German)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: M56S-S3
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+, MMX, 3DNow (2 CPUs), ~2.3GHz
Memory: 2046MB RAM
Page File: 716MB used, 3222MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode
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Display Devices
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Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9442)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9442&SUBSYS_080110B0&REV_00
Display Memory: 1024.0 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: SyncMaster 226BW(Digital)
Monitor Max Res: 1680,1050
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6983 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2009 04:27:52, 336896 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: Nicht zutreffend
Mini VDD: ati2mtag.sys
Mini VDD Date: 7/15/2009 06:20:10, 4407808 bytes
Device Identifier: {D7B71EE2-D702-11CF-4768-0B28A1C2CB35}
Vendor ID: 0x1002
Device ID: 0x9442
SubSys ID: 0x080110B0
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)
YUY2,YUY2) Frames(Prev/Fwd/Back)
0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)
YUY2,YUY2) Frames(Prev/Fwd/Back)
0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)
UYVY,UYVY) Frames(Prev/Fwd/Back)
0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)
UYVY,UYVY) Frames(Prev/Fwd/Back)
0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)
NV12,0x3231564e) Frames(Prev/Fwd/Back)
0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)
NV12,0x3231564e) Frames(Prev/Fwd/Back)
0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)
NV12,0x3231564e) Frames(Prev/Fwd/Back)
0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)
NV12,0x3231564e) Frames(Prev/Fwd/Back)
0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run