Throughout my time on these forums, I have repeatedly begun to type this post, but ultimately decided against it due to a number of reasons. The point is, I'm posting it now.
When I play advent, I never really have used Guardians. I know that virtually any MP user would say that this is a fatal flaw, but the point is I don't. The reason is that I simply don't understand them. Their abilities never have made sense to me as far as how they could be powerful assets to your fleet. I know that they can, I just don't know how to use them to anything close to their potential.
Offensively, they suck. We all know that. They are support cruisers. They are supposed to suck. The key as everyone knows is in their abilities.
Repulse: I know that it shoves all nearby enemies away, but I have never used this ability in such a way as to really cripple an enemy fleet. Apparently, Illuminators just barely outrange it so that they can continue firing, but I guess I want an example of how this is used.
Shield Projection: I know this increases fleet survivablity, though I don't know how. Does it simply mean that the Guardian takes 66% of damage, or does it mean that the Guardian acts as an anti-malice which distributes 66% of damage across all ships in range, thereby negating it through natural shield regeneration rates? Also, what happens when you stack multiple Guardians together? What happens to this ability? Also, I'm assuming that phase missiles ignore this ability and still strike the hull of the target ship. Is this correct?