I watched a vid with the Frogboy bloke saying this of the system requirements. So very happy to hear this. Finally a "non-indie" developer that is putting out a new game that I can play on my laptop, which I purchased some time back to play Medieval 2 Total War. Now if the Diablo 3 developers would do the same..... Different game so I'll play D3 in the future when mankind has advanced past money and I'll run D3 during my time in the communal Holodeck, thats about the time I aim to have to upgrade, when humans have Holodecks.
I have not followed development of the game for sometime and so am interested in how the "design-a-unit" thingy will work in the game. I'm thinking of two games in particular as references, Sword of Aragon and Realms. In Sword of Aragon I could basically have top quality gear for all my main army units and still be ahead in money. This I think was due to equiping "peacekeepers" with lower gear and suffering the odd loss during a random raid, and also due to getting the magic users up to the teleport-disintegrate spell level (stack of 15 magic users, 1 teleports them in, 13 disintegrate, 1 teleports them out, rinse and repeat). Realms was trickier, you couldn't have every unit decked out with the best because it was less a "have fun at your own pace exploring" game like SoA was, it was a wargame that played in real-time and money was tight. Also you could deck a unit to be everything, ranged weapons plus huge weapon and finally megasized shield, but that was very expensive. Thus the question of specialised units or a bunch of all equally equiped units?. And so to elemental, how does having an axe differ from a sword? Is there a weapon tree to climb or is there a weapon "rock scissors and paper" system kinda like the Fire Emblem games? Or also like Civ 4, you can't have leather armor without cows, can't have cavalry without horses, but you could have giant cat cavalry with giant cats (meaner but cost more, meat to feed them is expensive)?
Lastly, the battle phase of the game. I initially saw it was going to be like Master of Masgic, the battlefield is made up of squares and you shuffle units around. Now the pics say it may be like Medieval 2 Total War, more free flowing. I would love a more M2TW style, but with the battles not taking so long (I find most of my M2TW battles end up being all the same, cav flank, inf centre, hooray! victory!). However, if alot of the "magical goodies" that make battles inDominions 3 so tactical could be thrown in as well.... Brilliant! Are the battles still turned based or will they be like fights in Baldurs Gate, where you can freeze and give commands?
Did I say lastly? Well in the thread ending tree "lastly" is trumped by "finally", so....
Finally, the ease of being able to mod this game, excellent. Very excellent indeed. Will it be like Civ 4 where lots of simple things are done via txt files and the meatier changes done using Python? If not Python then what language? I'm self-teaching myself Python now because I hope to have skills to mod E:WoM.
Peace 