Most communities have their unoffically distributed but incredibly popullar mods; Counter-Strike was one, DotA for Warcraft was another such mod - Blizzard certainly didn't add a giant CLICK HERE FOR DOTA or CLICK HERE FOR MODS buttons to the in-game menu of Warcraft 3, so expecting to see one in Demigod is simply unrealistic.
As Frogboy has already made mention of, any mods which basically become 'community standard' mods - be they balance mods, additional items, additional Demigods, additional maps, whatever - stand a real chance of being adopted offically and included in a future update.
Well actually, Blizzard kind of had a CLICK HERE FOR DOTA or CLICK HERE FOR MODS button. When you join a custom game, you automatically downloaded the map file. I know that DotA eventually became too big for the download system and the host would point the downloaders to get-dota.com, but the in game downloader helped spread its popularity. Also, I believe Counter-Strike also was able to rise up on the in-game downloader that the WON verion of Half-Life had.
Actually i care more how (easily) the player should get his game content in sync with other online games using several mods.
If someone has mods enabled and a user doesn’t have it, they can’t join the game. This is for security purposes – these ARE mods afterall made potentially by third parties. We plan to get some mods out there as soon as possible so people can see what’s possible.
Yeah, problem solved. If everybody has the same mod, I don't see howing syncing is going to be a problem.
What really makes mods popular is the community. Yes, an in-game downloader does help but the community really needs to get behind it to make it popular. I know VALVe promoted a couple of mods, which led to their (usually brief) popularity. However, if we are just going to have a couple of little mods affecting balance and items, a downloader may be more efficient.