1.181, SP, Vasri vs. TEC (feel like it).
This is the one with an outer loop of 4 asteroids, 1 ice, 3 AFs.
Inner loop of 5 good planets, 3 linked to star.
From home planets to outer loop: 1 jump, T inner : 2 jumps, by way of dead asteroid.
If I make it to late game life will be good because of phase stabilizers (have to try this the other way later).
I see three imaginable openings:
-Take two nearest As, continue around outer loop (2 jumps from 2nd asteroid to nearest enemy A, 4 to home). Short and boring if it works.
-Cap colonizer goes in (3 LONG jumps--i.e., through star--to first planet), small fleet goes for nearest As. Very fragment and very cash poor for awhile.
-Cap colonizer goes out for the two As, then in (5 LONG jumps from where it will be at that point). No simultaneous push inward because planet garrisons too big. Stays cash poor for even longer.
Finally, this map is more pirate vulernable than average, meaning more bids on them and even less cash around.
Thanks in advance.