Wow was successful right from the start thats why they had so many problems they simply underestimated demand. They had to add servers right from the start. So WOW is not a turnaround game. Its an MMO that set the MMO-Space on fire the first day of release. I still remember all the buzz cause i never cared for MMOs untill then but it was hard ignoring it with everyone claiming it was the best thing since sliced bread. From there on it grew to what it is today by offering a finely tuned and polished experience.
Look at all the mmos closing down after a year like Tabula rasa or auto assault. Believe me every MMO developer wants to be in Blizzards shoes and yes i call MMOs that fail after a year failures. Besides Guild Wars, Lineage and Aion what MMO is there to even reach 1/10 th of WOWs population? Quality is king in that space and releasing buggy messes kills you outright at the start. I define success as making enough money to pay for developement costs and keep the company afloat + some profit for investors and looking at the past a lot of companies fail to sell enough to justify keeping a game going or in the worst case have to close the studio. Latest example would be Grin. 2 bad games -> game over.
Ignoring the fact that you're comparing a game which does not generate a monthly income to an MMO, who's monthly income is currently around the AU$220,000,000.00 mark from subscriptions alone, you're again comparing the ultimate success story to everything else and expecting near identical results.
World of Warcraft took MMO's and made them mainstream through it's brand name and through it's level of polish. I'm not disputing this, what I am disputing is that it didn't sell 11,000,000 copies of the game in a single day complete with 80 levels of content in the box that worked flawlessly and wihout bugs of any kind and had all of it's current features built into the release version. It took four years to reach this point. This is the benefit of the video games industry. World of Warcraft at release was a very different beast; a game that you couldn't play despite having paid the retail price and a subscription free. Demigod's launch was very similar, and again, here we are - a working product. They were turned around. The features that people are complaining about are, as we speak, being worked on. Most of the features that World of Warcraft has today weren't as they are now, or didn't exist, in the release version. Remember meeting stones? Remember 80 hour honour grinds to reach upper PvP ranks? Remember TM battles?
I'm not quite sure what point you're trying to make beyond that MMO's are risky and that WoW is succesful?
I wouldn´t throw around terms like elitist when im labeling the average gamer as halo kiddies and hating on entire game communities.
I'm not 'hating on' an entire community, I'm labeling the percentage of the gaming communities that I've mentioned that are the example I've detailed. I don't like them, and I won't pretend to. If you believe sitting on a Mic in an online game and spewing forth such gems as "
Haha, oh god CoD4 needs vehicles - Halo 3 is so much better than this piece of shit... What's the next map?" is the signs of intelligent and educated people who play whatever game they find the most fun at that point in time, I question your logic immensly.
Halo is a great game, maybe not your cup of tea but production values are top notch.
Couldn't agree more, Halo 3 - while still over-rated - is the best in the series and boasts some truly impressive online and community features. Head over to Bungie.net to see what I believe to be the blue print for stats tracking that all developers should follow.
Im not a halo and COD fan myself but whenever i see someone play those titles i have to acknowledge that they are polished products that deliver a great experience for their customers. And "Halo kiddies" play Halo and COD for years so they are not exactly fickle just cautious where they spend their 50$.
The games are great, hence my point. The people who buy the game because of the hype or popularity and sit and play it while insulting that same game for not being whatever game they stopped playing so that they could play it are large enough that they make up a fairly significant percentage of customers these days. The DotA boys and girls on this very forum who like to describe ways that Demigod could be more like DotA, and thus a better game, are a prime example of the type of gamer that you used in your original comparison of success between Demigod and other games. What you don't seem to understand is that Demigod doesn't have universal appeal - Demigod isn't an established franchise - Demigod is never going to match 11,000,000 online players. Ever. Believing that this is a fault of the game' quality as you pointed out in your original reply again shows that you don't quite understand the situation.
Titanic grossed over a billion dollars at the box office, and it still the Record Holder for highest grossing motion picture of all time(not allowing for inflation). Does this mean that The Dark Knight, who is not the current record holder, is a failure? No? Ok, what about 'Dark City'? You might need to look it up.