Are there any known bugs with crit calculation? I can't find reference to any, and I didn't think there were but I just did a crit for 120 damage on an enemy TB, then a regular hit for 140... This was with Slayer's Wraps, no other crit items.
What partner did he have and did he have groffling's warplate?
Maybe he just had a lot of armor.
if he had Ironwalker euipped and you slowed him, his armor increases by 1000.
he might have groffling warplate but you would see the absorb poppig up.
i thought crits couldnt be mitigated by armor...?
They are.
if crits couldn't be mitigated then u would have crit noobs every where and armor would be pretty much useless
i think skills should migated aswell though
That would require a complete rebalancing of the game.
true but it would be better
He had Groffling I think.
Calcs:
Groff absorbs 300 (iirc). You normal hit for 140. So you knocked it down to 160 in one hit. Then you critted for 280, whith 160 absorbed, knocking it down to 120.
Problem solved, I think.
lego u got it wrong armor negates auto attacks so it lowers the original attack not the crit for example u doo 300 dmg auto with some armor it would go to 250
the crits would be 600 and 500
There are many great features available to you once you register, including:
Sign in or Create Account
Thank you! Please check your email for a confirmation link. Once confirmed, you can look forward to receiving exclusive specials and announcements direct from Stardock.
Need to unsubscribe?