This post is about a bunch of stuff for the devs to read, and put in the 3rd expansion. SERIOUSLY DEVS, READ THIS POST!!!!
I'll probably need to say this in the most un-PC way I can think of, without resorting to profanity, so here goes- DEVS, UPDATE THE FREAKING FORGE TOOLS ALREADY!! MODDERS NEED READILY ACCESSIBLE TOOLS, AND FORGE TOOLS IS SOMETHING THAT WAS USED. SO UPDATE IT ALREADY!!!
Now that's out of the way, here's some things I'd like to see-
Some new offensive ships. I'm not talkin' new defense-busters, though the Vasari certainly need a polishin' in that area, but new offensive, multipurpose heavy combat ships. Something like a new, improved, and more heavily armed heavy cruiser. And some new caps would also be cool.
Orbital refinement upgrades for the TEC Starbase. They are the industrial juggernauts. Their starbase should reflect this.
This is a more personal thing, but there REALLY needs to be the capacity to add NEW cap ship names for modders, and not just new ones for the stock races, but new ones for new races that modders come up with. Also, increasing the name limit from 13 to something like 23-26 characters would be very nice. After all, I think that I should be able to rename my Sova carrier that's currently 'TDN Karamazov' to 'The Brothers Karamazov'. If you've never heard of the 2nd term, then Google it.
NEW STRIKECRAFT TYPES- some depth to this to prevent carrier spammers and also add some interesting dogfighting elements to strikecraft-oriented mods. Not sure if others do this, but sometimes I like to zoom in on my SCs and watch 'em dogfight or zoom around filling enemy caps with missiles.
Some defense-buster Vasari cruisers. Their SBs are EXPENSIVE!!. A cheap way out is to simply make the ability cheaper; however it's that expensive because their constructor is also their colony frigate. Some new and improved assault cruisers would also be nice.
Personally, my gameplay style tends to be more militarily oriented. As such, I'd like to see a lot of new ships and defenses and defense-busting gear. Another thing I'd like would be a TEC minelayer. Both the Advent and the Vasari can exert control over neutrals with mines, but the TEC cannot.
Also, some stuff that has been bugging me about the lore-
Why did the Advent decide that when the TEC were embroiled in war with the Vasari was the best time to return? Was it because they thought it would be an EASY CONQUEST perhaps?
And what are the Vasari running from? Will it catch up to them in the 3rd, or possibly 2nd expansion? Where did this uknown enemy come from? If they are explained, will they be introduced as a 4th playable race?
And PLEASE, nerf the Illums a bit. Personally, I think they should lose their voluminous health, and also get a slightly lower damage for their beam weapons. On the flip side, either boost the Vasari's Assailant, or do a beefed-up cruiser version. The TEC are pretty good as is, but some anti-ship capabilities for their Ogrovs would be nice.