Any good ooze UB can be beaten with good Regulus or Sedna. I've played (under my second alias "High_Contrast") today with ladder 8-th Sedna under alias Zywrict and damn ... that was hard. The match on Prison lasts 76 minutes in 1v1 game ! Never played so long this game. Here it is : http://pantheon.demigodthegame.com/game/699329/player/67657/ . She pushes me almoust all the game and i was killed at the beginning of the game. I thought i'll loose. He was level 18 when i was at 15. And only since level 15 with Acclimation i started fighting him in balanced conditions.
Wasn't he health stacking too. If so thats proving our point. The super regen sedna is just HP items behind a lot of mana potions and a hungerling helm.
Guys I hope you soon realize that HP stacking is not mandatory for all or even most builds. There are plenty of viable builds where it is not needed, certainly not in the way most of you are describing. If GPG actually takes you seriously and nerfs HP items per some of your requests, they will have to rebalance just about everything else too.
HP necessity really is map, opponent, team composition and build specific.
Yes but how many of those builds revolve around some other tactic that is considered OP or at least a bit too powerful.
Mine reg at level 7 you have a burst of 1200 damage against people who don't health stack may have 3k health. Damage can be done without you being there.
Towers for rook at level 1 you can be doing around 150 dps WITHOUT you even being there At leve 10 you can have 8 towers doing around 600 dps+ without you there.
Spit UB build. Easily you can deal a third of someones health every 10 seconds without you even being there.
Fire torchbearer has many skills that are great hit and run farming. Abilities do so much damage HP stacking is needed to counter. If you don't stack there is almost no way to overcome 1700 burst damage at level 10 without stacking HP. This build isn't even considered OP and still requires health stacking to defend against it.
The main thing is HP is needed against all the builds that don't revolve around health stacking PROVING the necessity. The point of these is the fact is they can kill you from the dead. So even if you don't health stack and your fire torchbearer. You can kill the enemy but then get killed by their tactics from the dead. Complete fail on your behalf. Now if you get health at least you won't die which is a plus. Even if only half the people Health stack and the other half do something else the thing is to counter ability builds HEALTH STACKING is either required to compete with them or you have to have some major pots and dps on your behalf. So that the spit doens't kill you from the dead or towers don't kill you or the burst damage doesn't immediatly cut out half your health.
Sure hp stacking isn't MANDATORY for even most builds but AGAINST THEM. It's not the builds that need them it's the counter to other's builds. And it just helps that the HP items are cheap and easy to get a ton of.