I just don't see how you guys can say HP is too high as-is. In 3s it's easy to lose 3k or more inside of a stun. I play rook quite a bit and late game a single boulder+hammer slam is over 2k itself, so really 4k bursts can easily happen inside of my boulder roll if my partners attack, and then a UB can stun for two more seconds right afterwards (though of course the next two seconds aren't as bad as the first since alpha strikes have been used).
So what exactly is your target HP with this change? I think what your change would do is allow you to kill people 1v1 and then turn team games into quickdraw competitions.
OK, I will explain it for all the idiots right now:
HP Items are too strong, compared to gloves. Everyone who can prove the opposite, post it here.
HP Items are too powerful vs spells. I don´t have a fair chance with a TB, which can deal up to 2,5k dmg (or less) on lvl 15 vs a rook or an ub with more than 10k life. Don´t forget about Sedna with 800 live reg in 10 seconds.
HP items are freakin imba in combination with UB. I swear nobody has a chance vs an UB player on lvl 20 with 450 dps (orless, in combination with ooze). In addition to this, ubs "Aclclimation" (all about 500 dealt dmg to ub reduces dmg for 5 secounds bout 40%) Makes it rly impossible to kill him with burst attacks TB is depending on.
I played Rook with aggresive gear. I bought gloves and boots, skilled on hammer slam and stats. I got farmed like hell. Couldn´t esape, was bursted extremly.Then i played Rook with HP gear. It was thousand times more effective. Same for ALL other heroes.
And you tell me HP is not OP???