@aeortar - I'd quote you but that would be a formatting nightmare, and I'm lazy.
I understand your points, but disagree with them, naturally. A game (developer+publisher) that earns my scrutiny is very likely to never see my money again. Games that have either of those companies in them, also earn part of that same scrutiny. The NWN series is a good example that you used, but I don't blindly buy games that have free DLC either. I make informed, intelligent (imo at least) decisions about the games I buy, and what I think the future of those games will be. If there are doubts, I'll wait until the game is bargain binned or buy it second hand, if at all. That means less money. There has to be some margian of people who think as I do, so that money can add up. I did buy NWN as well as NWN2 though, and enjoyed them both as seperate beasts.
As far as inflation and increased costs go, you've got the right idea, but it's not the case yet. Console games hit the $60 dollar mark with the last generation, and PC games would be have been easily upped then, or anytime past that point. The reason games aren't discounted online is because it will devalue them. If you start selling games online for $30 new, then when retail dies it will be harder to accept the eventual price increases. If they're $50 now, which is a price we've already accepted, they can just marginally increase them as prices do happen to increase, while reaping the benefits now. Smart business, and not even a complaint of mine truly. If the internal costs were such that they needed the online market to be $50, then games sold only at retail would be sold at a loss. Most games aren't sold online for some time until after release, when the continual payment for the production of boxes and discs provides diminishing returns for retail games. Online also offers an expanded player-base and availablility, but more sales shouldn't mean a need for higher prices either.
The future promise that the increased revenue of DLC will allow for more pre-funding of the game is strong though. For my money, I still see a greater return in an expansion though (for the consumer). I'm asking for a more reasonable price scheme for DLC. As of now, games with DLC aren't better than those without. I think the theory works good more on paper than in practice, as DLC sales will never be concrete until after the fact. A solid, well made game will always sell, regardless of DLC. I still stand that if put into perspective, most people wouldn't touch most DLC with a ten foot stick. No one pays more or less for games, new games are all $50 regardless of what it cost to make them. Then go to $40, $30, $20, and then maybe $10 for a jewel case version, not counting sale prices. A cost increase won't be negated by DLC, because not all games will have it, and low budget awesome games will sell just as well as high budget blockbuster games.
Consumers, as a rule, are sheep and will pay any amount for any product advertised correctly. I'm not meaning to say that the supporters of DLC are sheep, I'm just saying that people can be tricked into anything. I think that the trick in DLC, again, is that it's spread out so much. If it was bundled up and sold together for the same prices amalgamated, most people would laugh, but it's just a few dollars here and there so it's not worth much thought. To me, it's similar for me putting gas in my cars. I fill up once a week on my daily driver, minimum. I can drive a half mile further from the shell to the chevron and get gas for at least $.10-.20 cheaper. That's a meager $2-$4 dollars a time. But over a year thats around $80-$180. Over the past 5 years I've had my job and needed to fill up so often for the commute, that's $400-$900 that I've saved. That half a mile costs me some as well, but it's less than it would cost me to fill up at the shell, and that extra cash is essentially the cost of that new HDTV sitting a few feet away from me now. Granted, that's a bit of a stretch for a comparison, but I still believe that the overall point is valid.
As far as overall pricing goes, DLC will standardize even more than it has already as it progresses. It is already somewhat standardized. You're right though, the $50 new game price does not take into account quality of the new games. However, if we can use new DLC as an example, the fallout DLC doesn't take into account quality either. They are not equal in quality, but are the same price. I've played them all (sans Point Lookout), and while all enjoyable and as unbiasedly as possible, stand by that the quality of the first is a shadow in comparison to the quality of the newer.Of course it is, it's newer and they learned from their shortfalls!, I can hear most of you shout, but they weren't released very far apart, and the worse one is still the same price as the superior ones, so the point that quality does not follow price is also valid. DLC price so far seems to variate on the size of what is added, not on the quality of what is added. More does not equal better.
EA games (Spore, Sims, etc) are on the bad end of DLC, but EA in general is on the bad end of everything gaming related, so no shock there. Again, I think the problem with DLC is the price. I understand the point of devalueing the product for later, as stated with the downloadable games, but hopefully DLC will increase much in quality, and be worth the prices they charge for it. People will buy it whether it ever does or not, but if people who think like me convince more people to think like us, then less people will buy DLC until its quality is closer to its worth. Less sales now mean a slower boom, but a quicker increase in quality as a whole.
Horse Armor is a bad example, and quite old, which is why I try to mention other DLC as much as possible. If you only read about the horse armor in this thread, you've missed the point entirely and should leave or reread it. Also, I'll apologize for my bad grammar, lead ins, and spelling. Firefox and this forum don't get along as most know, and it's late so my own checks of self ineptness are all but fruitfull.