Edit: Bah, Psychoak ninja'd my joke. But yeah, I'm with Landi.
huh... I don't know why, but I was solidly under the impression we were going to have real time battles. Looking back though, I cant really find where that idea came from... My best guess is that they kept talking about how, even if you were letting your generals command for you, watching the battles could be "breathtaking," etc. I can't see how *watching* turn-based combat play out could be "breathtaking," but I may just be crazy.
We'll have real-time battles, yes. They call it "continous turn-based" or "simulated real-time" - phrases that sound like they were cooked up in an underground marketing lab. But yeah.
We'll have real-time battles. That you can pause, to give orders.
As for watching turn-based combat play out, I can only advice you to play Dominions 3. While the graphics are horrible and the UI a constant stab in the eye, just try to *imagine* it with the Elemental engine. It could be epic.
What do you have against RTS? Sure it's harder to actually use tactics, but you can't use them at all in games like Civilization. I mean, since when did Civilization, etc, give bonuses for flanking your enemy, or other manuevers?
I don't think he's got anything against RTS - what gave you that idea? I interpreted the "Strategy" as a comment to how RTS really isn't any "Strategy" at all, but tend to be rather tactical.
I'd say that this is a latter development of the RTS genre, however.
Also, in defense of Civilization, there are merits to flanking, although entirely outside the context of instant battle.