One of the main reasons I enthusiastically picked up Demigod is because of Stardock's awesome stance towards LAN play. After purchasing, I look in the manual for the LAN section, and sure enough, you guys confirm your awesomeness. Any number of LAN copies with one CD Key. Perfect.
So I install the game on one machine at the office, then install the game on the next machine. I load up multiplayer, no LAN option. Confused, I look online and see that there is a day one patch that enables it. I think to myself, "Well, I thought the whole way of Stardock to incentivize purchases was to only allow patching and content updates to registered copies." So, confused, I look online and see that Stardock has already resolved this with it's neat Archiving feature. Great!
So I go home, update my copy on my local home machine, archive it, bundle the archive with impulse, and start burning a couple disks to make things smooth sailing the next day. I get in, pass out the discs so we can enjoy a lunch time of LAN play, and people start opening up the archive. Only, fairly quickly there is an error trying to unpack the archive. After some online research I find out the archives are encrypted with MY username. So even passing around the archive is not an option.
I'm pretty frustrated because I feel like I was sold one thing, and delivered another. As it stands, and please correct me if I'm wrong, but there really is no way to play on a LAN with only one copy. Or at the very least without having to manually log in on each machine with my username and password, and authenticate on each machine. This is exactly the kind of pain it seems stardock is trying to avoid by having an open LAN policy, yet implementation still seems to require the same headaches, even if technically they allow it.
Am I missing something? How are people playing this on a LAN with only one copy?