So do we think there's any way that ship battles in Sins could ever be a bit more...dynamic? At the moment they kind of take their positions and then slog it out. Or is this how it'd be done in 'real life'?
On the one hand I was thinking that giving them fighter/bomber behaviour might be one idea, so they'd move around a lot more and make attack runs at their targets.
Of course the other side of this is that battles could go on for a very long time, mainly due to the fact that a lot of the ships main weapons are forward facing, so these attack runs and chases could potentially go on for aaaaages.
So what are peoples' thoughts on this? Or, as I said, is the current ship behaviour how it would work in reality between large ships?
None of this is to take away from Sins btw. I'm absolutely loving it, especially with Entrenchment. Can't wait for the next expansion!