Dev Journal thread on this soon, maybe?
Perhaps...with several coders off helping wrap-up Demigod, I'm trying to devote as much time to coding as possible.
If you want, I can list my current tasks 
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- Yes/no dialog when using essence
- When placing a city, make sure it's not too close to others (when you start a settlement, you're effectivly making a home for the wandering people of the world, so it's pointless to build in an area where everyone's 'come out of hiding').
- Implement city levels (settlements start as 'Outposts', grow as population reaches certain levels)
- need 'cloth map' icons for different city levels
- make sure stats update when a city reaches a new level (usable tiles, max population, income, etc)
- Population growth hooked to rations
- Buildings costing gold, balance 'build times' (some are 1 day, others 30 days....not cool)
- Why are starting settlements being created on dungeons?!?!?!
- Clear groundcover props when an improvement is finished.
- Icons showing up in the city 'resource' list.
- GroundcoverPropType XML data format created, read in to give artists more control over groundcover props
- Write a journal entry!!!
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Pretty dry stuff, but note the last one 