For 10, I think shields from a partially built ship are auto transferred to the new ship project. I have seen ships with fast build time because I was building one design and then switched to another one halfway.
I have some more questions:
11. What does XP for a ship do? How many do I need to get the benefits? Is XP gain fixed or dependent on the strength of opponent ship?
12. Do projects like Micro Repair Bots, Xinathium Hull, Tri Quan Training affect all your planets or only the planet they are built on? I only see their benefits listed in the summary button of the planet where they are built.
13. How do I check which one is my best social production city to buiild super projects? The planet summary screens only list planets by their current production (whether military or social), what I want to know is if I focussed solely on social production, which city is most productive?
14. When bombarding a planet during invasion, how does the decrease in planet quality actually affect the planet? I don't see any difference in the number of useable tiles before and after the invasion. Also, is the planet quality damage repairable?
15. When building colony ships or troop transports, sometimes the ships do not load the maximum number of colonists/troops. How is this troop number determined?
16. Is there a rule of thumb on how many ground troops are needed to successfully invade a planet, given a certain soldiering ratio? How do soldiering points translate into the randomised ratio during battle?
17. The bonus numbers given in the game are inconsistent, e.g. +10 economy is referring to +10% but +10 defense is referring to +1. Is there a compiled list/table of what the actual units are? Some don't even make much sense, like +25% creativity, +25% lucky, +1 diplomacy (purely a comparison of numbers?), +10% loyalty.