How a Genius Defeats SinsSomething extremely wrong with this game
Playing on a large map, everything is fine until I attack one of the races who have the "crusader" ships. I have 7 battleships and 60 cruisers in my fleet. Their fleet is comparable. Now, cannot kill a single one of their ships. I cannot even get my ships to obey orders and actually shoot something. Not a single ship follows orders and targets what I tell it to target. Many ships dont shoot at all. I can move them fine, and they all shoot random things, but never my target. I cannot even kill the smallest frigate in their fleet. What am I missing here? All other races function just fine except this one that is literarily game breaking.
Who only brings one type of unit to a battle? Gets good advice from experienced players. Blows it all off.
What causes this: all ships cant move, cant shoot
Whenever im fighting non TEC enemies, my entire fleet gets disabled. All ships show in red:
Abilities Disabled
Phase Jump Disabled
Sub-light main engines disabled
Sub-light manouvering engines disabled
Passive regeneration disabled
Weapons disabled
My fleet just sits there like a duck. I am guaranteed to lose unless I bring superior numbers and force the enemy to flee and then pick off their ships.
Six days later still owned. More good advice falls on deaf ears.
5 patches later: 1 enemy ship > 50 TEC heavy cruisers
5 patches later, the geniuses behind this game still think that 1 enemy ship should be able to defeat 50 TEC heavy cruisers. See for yourself:
Ten days later. Is convinced its the DEVS fault,
insults fly.Are you supposed to be able to bypass travel lanes?
In that pic is one very long line of enemy ships. It starts off near their homeworld and travels directly across the star system to the other side, doing in 1 jump what should have taken 5. Am I missing something here?
Now sure that the game is cheating, a fiendish plan begins to come together.
How do I remove the Vasari Stilakus Subverters from the game?
I would simply like to remove the Vasari Subverters from the game. Can a mod do that? If so can someone direct me how I go about it?
Reply #1
NM, figured it out
A plan develops, he calls for help... reads and figures it out for himself!!! He is not an idiot just stubborn.
entity files in binary? Mod guide says they are text?
A mod guide im reading says that the .entity files are text documents you open in notepad, and they start off with TXT at the top. But the same files I open are binary files (as nothing lines up) and start with BIN at the top. Was this changed in one of the patches? Whats the proceedure to edit these files now?
Reply #1
Actually nm, just found the Reference Data TXT files.
He has all the tools he needs now to kick this games butt. To his credit he figued out how to do it without having to have his distress calls answered.
Micro managing battles is tedious when youre playing a 100+ planet map with max races and have a lot to worry about.
Either way, ive solved my problem by simply modding the subverters right out of the game.
Victory, the subverters have been subverted. Balance has been restored. He should have been a DEV he would have had all the units but cruisers deleted by now. Who's the Genius Now!!! Darth Vader of course.