First of all i want to congratulate Ironclad (and Stardock) for creating such a great game

if it wasn't for this damn exam period i wouldn't stop playing.
Now to the point.
I was massing my fleet at one of the Suns at the Dobbleganger map, pretty big one too,when one of the AI players (all of them set to Normal difficulty) jumps in its strike fleet in order to attack one of my nearby planets.
At first i thought it would turn and face my fleet given that both fleets were roughly the same size and capabilities, instead it just went its way to jump at the planet the AI was going to attack (this i found quite stupid and i do consider it a bug), so i ordered my fleet to pursue hoping to catch them between my defenses and my strike fleet but this ain't what happened.
The enemy fleet just froze on the jump point, it just stood there doing nothing while my fleet went on a turkey hunt, it didn't even retreat when it lost its capital ships (7 of them).
From what i observed the A.I. fleet was stuck there waiting to group jump with some ships that were left behind in an OTHER solar system (i actually waited and saw that the ship they were waiting was a single Akon battlecruiser that went on the offensive alone).
On an other note i think that the trade alliance must be tweaked so it can be offered only if you are at peace with a given player, so you have given permission to his/hers tradeships to trade with but you are still blowing them up?.
As for something that really annoys me.It is really annoying every time a single frigate jumps in one of your planet you get a warning about an enemy attack and the snarky comment from the A.I. it reminds me of the story with the boy that screamed wolf and in the end no one believed him.