
Version 05-F and its sister files (Movies & Planets) have been uploaded!
Better known as... "Revenge of the Minors!"
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Current changes or/and adding...
1- An all new installation structure which takes into account the "Total-Conversion" principles & indirect potential(s); one of which, btw is Majoring the Minors - just for kicks!
2- Consider each of the 39 main Races along with 12 Minors (Two are brand new) finally DONE! Continued working on three more Majors and some other special groups of twelve Minors - although, this has much more to do with a randomizer_config-xmlfile_rewriter (dubbed "DraGCer") external gizmo utility i began evaluating & coding.
3- Many RAW files for XW-Planets (which in fact will also be needed for a proper TA conversion.)
4- Terrain color schemes and temporary Extremes framework for those.
5- Added a bit more contrast to some of the earlier Happy/Angry/Neutral/(Small) bik movies.
6- *ALL* the surface buildings Icons & Queries for every defaults & more...
7- Adding 26 Trade-Goods (the eleven defaults are also renamed and some are relocated), 4 Capitals (Military, Demographic, Trading, Entertainment), 3 Super-Projects for newly designed "Missions", key-transfer of default items, multiple variations in cost, effect, pre-requisite, etc.
8- Seventy-One(!) self-upgrading "Normals" such as... Race_Autopsies(36), Mega_Missiles(12), Body_Armors(11), Tanks & Grenades(6), Subs & Explosives(6). If you thought the Weapons branches were tough, long and hard -- you're in for a very big surprise.
9- An alllllmmmooosst completed Tech-Tree with a number of entirely new paths & task conditions which can be described as some Alternate Victories.
10- Other miscellaneous items in the Bonus & _RaceConfig(s) & _WhatNext folders, you'll see!
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Tested, fixed, re-scanned for flaws, once, twice - even more so yesterday, again.
What Next?
A) Making this whole thing - Twilight compatible.

Dedicated XW_Terrain Coloring Schemes and possibly, other RAWS.
C) Most probably some Events & AbilityBonuses modifications.
D) Real Repair Crews, Espionage addons, Ultimate Colonizing stuff, other gameplay enhancements, etc.
E) GTeChnos; Beta status phase only or maybe, a release candidate.
F) DraGCer; another "important" utility, i guess.
X) Duh -- a few or more Ships.
But... before i leave you to playing - i'd have a strictly formal request.
Please, i really would appreciate some kind of *Feedback* from anyone.
Anything like comments, suggestions, kudos, observations. Do show me MY obvious mistakes (Substentiate your theories with solid proof, though!) or ask for "better" technology values & specific areas which YOU would enjoy being developed further.
Have fun.
(Pending delay for approval - as usual!)
- Zyxpsilon.