Think I played Zork. There was Wumpus in there somewhere, other text mode games. All of which sucked. Except for Adventure which sucked less.
But I played, if only for a few minutes, SpaceWar on a DEC PDP something, in the Fall of 1965 at MIT. In those days the pocket calculator had not yet been invented and we all carried slide rules. I hoped that someday SpaceWar would grow up as computers became more powerful.
So when I play Sins I always think of SpaceWar.
And in a fantasy appear as a time traveler back in those elder days with a high end laptop. After showing them a couple of Sins videos and explaining how much computational power was sitting on the desk in front of their eyes, the savants would fold their hands, look at each other thoughtfully and then say (this being New England):
"This is not science! This is witchcraft! And you are a witch! Thou shalt not suffer a witch to live! Burn him at the stake boys!"
True story, I attended the meeting of the MIT Science Fiction Society in 1967 at which Isaac Asimov was put on trial as being not worthy of membership, he being a writer of fantasy and not science fiction. The charges were brought by a full Professor of Physics and a member of the Dean's Staff of the EE Department. The horrified Asimov asked just where he had written any fantasy and the specifics of the charge was this.
I think in The Caves of Steel a character was carrying an electronic device about the size of a brick that could do four function math, take square roots, and perform other wonders besides! He was assured that EE and Physics were in agreement that such a device was theoretically impossible. You just could not pack that much logic into a space that small. I don't remember anyone mentioning LSI. Asimov managed to argue his way out of it, of course. He being Asimov.
The technology and the games that run on it have come a long way since then. An incredibly long way.