UB is close combat. So why is spit ranged. They should just remove the range... Often you try to run away from Ub, then u get little distance and bam he uses spit and u get killed over time
Rook has close combat and ranged abilities. The new DG has close combat and ranged abilities, why don't you post on the preview thread about how his tail barb thing needs a range nerf?
UB has a bit of variety because he'd be incredibly boring without it, as well as one-dimensional.
The only reasonable thing on your list is minion swarm erebus, and even that is only slightly imbalanced.
- Make towers more viable, especially lategame, the dont scale lategame!!!!
If you didn't mean rook's towers with this line then I can only assume you don't realize you can upgrade towers at the cidtadel? If you do realize that, then why didn't you include it in the very next line, which was:
- Citadell Upgrades: Death Timer and Exp are completely senseless, Pumping up creeps (armor, life & dmg) isnt very strong too. Make it all about 40-60% cheaper.
Creep upgrades are vital, you just don't know what you're talking about here. Once catapults hit the field they become critical, and when giants are out they can make or break the game.
If you don't like the death penalty reduction or exp bonus just don't buy them, problem solved. A 40-60% reduction on the costs of these abilities would make buying them a no-brainer. Currently it's a tradeoff, as it should be.
- Make Fire TBs Attackmove work!!
This is a bug on the official known issues list.