This topic is about stunlocking.
There is already a topic about it here (http://forums.demigodthegame.com/344297/page/1/#replies), but I thought I make another one to get SD's attention to the problem.
There are three main inbalances in this game at the moment that im pretty sure we can ALL agree on:
Stunlocking
The Rook
Ice TB
Of course there are other ones, but these are definately the three big game breaking ones. Now the Rook and Ice TB have been discussed a lot everywhere else, but I think this stunlocking needs much more attention then its getting. It currently is THE big imba with this game. Get rid of it, and you have a game thats twice as balanced as it was before. Im pretty sure we would all much rather Stuns were slightly UNDERPOWERED than OVERPOWERED as they are now. However, we are aiming for a balance inbetween. Since its such a big imba, I think some pretty big changes are in need.
1. When someone is stunned, they cannot be stunned for double the length that they were stunned for. For example, if Rook throws a Boulder Stun at you (which will stun you for 3 seconds), you will have stun immunity for 6 seconds (starting from the seconond you get stunned). Now this was mentioned be Sorian in the other thread (linked above). It was put into a mod and apparently stopped stunlocking and made people THINK about stunning.
If this was implemented the WORST that could happen is that stuns would become underpowered. Its an annoying mechanic anyway, so stuns be underpowered is really a MUCH better thing then them being way overpowered. However, I really dont see this making stuns underpowered at all, and imo if anything it would nerf them the perfect amount. And tbh they will never be underpowered...stuns are just OP in their nature I think. The only thing that could make this game fail competitevely atm is Stunlocking as it requires little skill and has huge effects. Things that have huge effects should take huge amount of skill (or at least more).
This change would simply stop lame stunlocking, and could do the game NOTHING but good. If anyone can think of a reason not to implement this please post now.
Note: This idea was posted by -Sorian- in the other thread mentioned. Thanks goes to him and Kestrel (for making the other thread).
This is what my mod did. Bascically, when you were stunned you got stun immunity equal to double the length of the stun. Both affects were applied at the same time. So, if you got stunned for 2 seconds you would have a 4 second stun immunity applied at the same time (so you were immune for 2 seconds after the stun wore off).
This method:
1) Prevented stuns from stacking (because the immunity is applied at the same time as the stun).
2) Prevented stun locking.
3) Added a bit of depth to the game because you really had to time your stuns and use them when they would be most effective.