This is not meant to bring anyone down. I just hope some people will be able to point out some things that will alleviate some of my concerns that Elemental is not going to be "Master of Magicky" enough for me.
To me the thing that made MoM so great, was it had that "just one more turn!" magic that could have you awake at 3:00 in the morning, you to go to work if 4 hours AND YOU DIDN'T CARE.
Don't get me wrong - the two Stardock games I have played, GalCiV2 and SOASE are great games. And I don't even know how to quantify it, I don't know exactly what it is that gives a game "the magic". I really like a lot of what I am seeing. but a lot of what I am hearing such as no other races but Men and Fallen, and no disrespect to Total War, but it really seems like they are aiming for Total War with fireballs and dragons. And if that is the case, that will be a cool game that I enjoy. And I realize the game isn't even in really alpha yet, so I could be jumping the gun on getting my fears up. But here are some of the things that I am afraid will be missing from the game I hoped for:
1. The abililty to play as lots of different races and for it to be truly completely different. In MoM, playing as High Men, halflings, orcs, etc etc truly made each game a new experience. They didn't just say "every race has to have a light infantry, an archer, a heavy infantry, a catapult" and then give them different graphics. They really made each race it's own thing with unique strengths and weaknesses. It seems like just Men and Fallen is going to leave me wishing for more variety. Again I haven't seen anything so here is hoping when beta comes out I am wrong.
2. Another thing that made MoM almost infinitely replayable were the 30 or so options you could choose from at game start up. things like alchemy that would allow you to convert mana and gold into each other with no loss. Or starting on Myrror. O being a Warlord (combat bonus) and some of them had prerequisites, such as to be an Arch Mage (I think) you had to have at least one book of every school of magic. Then there was selecting the books of magic and preselecting your guaranteed spells. All of this combined with number 1 above really meant you had a universe of infinite possibilites.
3. MoM had a huge spellbook of over 100 spells. and again they were not just lame "ice bolt does 10 ICE damage and fire bolt does 10 FIRE damage" stupid essentially duplicate spells. Thre were some really well thought out and different spells that just seemed to fit the school that they came from. So far, it seems like the spell selection is going to be much less deep in Elemental.
I hope these are all unfounded concerns. I was a huge Master of Orion 3 fanboi until the actually released the game. So maybe it is just once bitten, twice shy. And I am really looking forward to getting a look at this, it is just that so much that I have heard so far has given me some concerns it is not going to be the game I had hoped.