This has happened on ever game I have started, weather or not I use a custom race, all settings are abundent, with tight clusters.
Size of map does not seem to matter, nor number of NPC players.
Last game was medium map with 2 NPC players, when galaxy was generated, a total of 3 sub races appeared.
Here is my issue, out of the total squares in game fully 85% were 5- 0 - rated planets. Of the remaining 15% the average planet quality was 9, with 2 11's, 1-14.
Is this Normal for a Cakewalk game?????.
The previous build seem to give more habital planets per game than this one does
GW