0.80 is the version I like the most from LH so far.
A lot have been done to fix bugs, improve the AI, help heroes out ...
It's almost possible to have "normal" diplomatic relations with your neighbours, to benefit from trades, wage wars and make peace. It still needs a lot of improvment for the AI to be less schizophrenic and warmongering-happy when your faction power is too low.
I have seen pioneers and AI armies getting attacked by monsters both in ridiculous and expert! At a rate similar to what I witnessed in FE. Way to go.
AI is upgrading its troops when it reaches a new tech! This is great but leads to two problems:
- AI (consistently) cheats and is able to upgrade without enough Iron or Mana (often finishing turns at -13, 10 iron)
- AI will upgrade scouts in full plate armor and pike, it will upgrade or create troops with full plate armor but no weapon, or no armor but mauls.
I suggest that the AI only produces or upgrades its troops when it has the iron/mana available and entirely.
Moving the unrest penalty by city from 2 to 3 makes Large and Huge map impossible (a pain) to win by domination. With 16 cities for exemple (10 are not occupied), I get cities with such a high unrest that I have to stop capturing cities or else I would paralyze most of my cities and have only a few very high production cities still capable of producing something (2-4). And yes I know "Raze" exists and uses it.
Also The unrest penalty from the occupation should decrease over time (does it? if it does, it should be faster, especially with an army inside the city).
Removing the encumbrance system without redoing the traits for units was silly (+1 attack, +1 attack, +1 attack -1hp), but is good and makes interesting choices for your heroes.
Speaking of heroes I really like what the trees are becoming, although I don't understand why changing endurance from 1hp/lvl to +10hp gave to the defender for exemple. You pick 1hp/lvl to get some significant boost, after you harvest levels with potentials, always finishing above level 10, meaning this was a nerf more than anything else. I think the trees still need some work, i.e: Summoners could use more summons from the start (ice and air to start and eart/fire further down the tree).
More spells would be great (Wall of Fire, Magic Missile, Meteors, Ice blast, Mass slow, Mass haste, Chain Lightning, Dispel Magic/enchantments for exemple).
Giving more exp from kills for AI units is needed, killing 3 corpse spiders gives more exp than taking on some deadly garrisoned cities.
Dividing exp when 2 heroes should be removed, but take place when you have 3 or more (henchmen should count from 4+ onward). Having a duo of heroes in a group is really fun, like a mage and a defender or an assassin and a commander. It makes for great little stories in game.
Thank you and Good Gaming.