Has anyone been able to successfully mod the tile attributes? The Essence, Grain, Materials? If so could you let me know what your post is.
I have messed around with the Terrain.xml
<GameModifier InternalName="CityTileYield_Fertile">
<ModType>Resource</ModType>
<Attribute>TileYieldEssence</Attribute>
<Value>3</Value>
<PerTurn>1</PerTurn>
</GameModifier>
I added grain/essence/materials to Forest, River, Fertile lands but been getting really random results. Like 0 grain, 6 materials, 4 essence or 4 grain/materials with no essence.
I used the -localdataonly in the shortcut.
I just would like to get a more uniformed ratio....something like 5 material, 5 Grain, and either 3-5 essence.
Any help or advice would be welcomed.
Thanks.